JULY 21, 2017 — LEOMINSTER, MA — Juiced.GS, the world's last and longest-running Apple II print publication, will inch closer to one hundred issues when it publishes its 23rd volume (issues #89–92) in 2018.

"KansasFest may have hit its capacity, but we're growing to meet demand," said publisher and editor-in-chief Ken Gagne. "We're currently in our tenth consecutive year of growth, having quintupled our subscriber base from where it was in 2007. And with the automatic renewals we introduced last year, customer retention is the highest it's ever been. We couldn't ask for stronger confirmation the demand for and commitment to a print publication that serves the Apple II community — a need that we're happy to fill in 2018 with issues #89–92."

Juiced.GS will publish four quarterly print issues in 2018 at $19 for customers in the United States, $24 in Canada and Mexico, and $27 for international — prices that have remained constant since 2012 and only $1 more than what a 2003 subscription cost. 2018 subscriptions and renewals are available immediately. Customers who have previously purchased a subscription that automatically renews need to do nothing; their accounts will be charged on January 1. (An active subscription status can be verified by logging into one's online account.)

Upcoming issues of Juiced.GS will include coverage of KansasFest 2017 and an interview with Garage Giveaway coordinators Sean Fahey and James Littlejohn; a tutorial on using and developing ampersand commands in Applesoft BASIC; reviews of Michael Packard's game Alien Downpour and David L. Craddock's book Breaking Out; a roundtable on how Patreon can be used support Apple II development efforts; and much, much more!

Subscribe to Juiced.GS today, and receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook, Google+, or LinkedIn.

June 15, 2017 · Comments Off on Enjoy Juiced.GS Volume 22, Issue 2 (June 2017)

Juiced.GS Volume 22, Issue 2 (June 2017)

This issue features Ninjaforce's first-hand account of the Revision demoparty; Mike Whalen's tutorial for hosting a telnet BBS; behind-the-scenes looks at Kelvin Sherlock's Golden Gate and the projectile animations of Nox Archaist; reviews of a2heaven's 8MBRAM/ROM card and Richard Garriott's Explore/Create memoir; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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June 1, 2017 · Comments Off on Golden Gate compatibility layer by Kelvin Sherlock now available

JUNE 1, 2017 — LEOMINSTER, MA — Gamebits, the publisher of Apple II magazine Juiced.GS, announces its partnership with software developer Kelvin Sherlock to distribute his newest product. Golden Gate is a compatibility layer that allows modern computers to run ORCA and GNO/ME shell programs as if they were native. With Golden Gate, programmers can engage in cross-platform development of Apple IIgs applications in an IDE such as Xcode, or any other Windows, macOS, or Linux text editor.

"I'm excited to work with Juiced.GS to bring modern development amenities to the Apple II," said Sherlock. "Gamebits demonstrated its commitment to supporting Apple II programmers when it made The Byte Works' Opus products available. Carrying Golden Gate in the same store was a natural fit."

"Juiced.GS has been covering Apple II software development for over two decades," said Ken Gagne, the magazine's editor and publisher. "It's an honor for us to share the tools for developing the next generation of software. I look forward to featuring Golden Gate-developed tools in future issues of Juiced.GS!"

Golden Gate is available immediately for $10 and includes macOS and Windows installers, documentation, source code, and future updates. Read Sherlock's behind-the-scenes look at the development of Golden Gate in the June 2017 issue of Juiced.GS.


Kelvin Sherlock is the creator of many games and utilities for multiple operating systems, including GShisen, Silver Platter, and PNG Floyd for the Apple IIgs; Shrink-Fit X and ProFUSE for Mac OS X; and iShisen for iOS. Learn more about Golden Gate at Sherlock's website.

Juiced.GS is the longest-running and last remaining print publication dedicated to the Apple II. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers. Receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or Google+.

APRIL 1, 2017 — LEOMINSTER, MA — Juiced.GS, the world's last and longest-running print publication dedicated to the Apple II, is finally eliminating traditional hardcopy delivery in favor of a more reliable distribution method.

"Relying on the United States Postal Service to deliver our magazine has resulted in several cantankerous subscribers, especially in Australia," grumbled publisher Ken Gagne. "We've explored alternative carriers — UPS, FedEx, DHL — and not one offered the the satisfaction guarantee that Apple II customers deserve."

Concluded Gagne: "Sometimes, if you want it done right, you have to do it yourself."

Starting immediately, all Juiced.GS subscribers will enjoy personal hand delivery of their issues. As a preliminary trial run, customers in select test markets received their March issues directly from Gagne, resulting in glowing praise. Carrington Vanston, host of the prolific 1 MHz podcast, gushed:

I don't know if I'm supposed to give away the secrets of the 8-bit publishing star chamber, but I can tell you non-subscribers something you might not know about Juiced.GS: when you subscribe, every issue you receive has been hand-lettered in gold-flaked ink by ex-Apple employees. And then — then, Ken Gagne puts it in his car and he drives it to you anywhere in the world (he's got like a Chitty Chitty Bang Bang kind of car) and he hand-delivers your copy. He comes right into your house — you know, breaks in or whatever — and then he places it right on your coffee table, squares it up all nice and neat with a t-bar. The presentation is amazing. I mean, okay, sure, he usually, you know, goes through your fridge or whatever, but this is the kind of service you just don't see anymore from the mainstream press. You really only see it from a publisher who's had the foresight and the dedication to collect the wisdom and the, you know, the actual brains of the great magazine publishers of the eighties. You should see his collection! It's — it's … it's frankly terrifying.

Juiced.GS subscribers will know their issue is en route when they spot the magazine's unique branded vehicle coming down the street.

Chitty Chitty Bang Bang

The official Juiced.GS delivery wagon.

"I look forward to visiting our loyal subscribers wherever they may live, day or night — whatever it takes to ensure every customer, everywhere, is reading every single word and sentence we slaved over," Gagne menaced. "Apple II… FOREVER!!"

As a consequence of this improved service, Juiced.GS is changing its publication frequency from quarterly to annually, to allow time for delivery. The last customer is scheduled to receive their next issue in March 2018. Renewals are now being accepted.

March 1, 2017 · Comments Off on Enjoy Juiced.GS Volume 22, Issue 1 (Mar 2017)

Juiced.GS Volume 22, Issue 1 (Mar 2017)

This issue features a tutorial for telnetting to bulletin board systems from your Apple II; reviews of the AP40 wireless Bluetooth game controller and the Floppy Emu storage device; an interview with Joe Santulli, co-founder of the National Videogame Museum of Frisco, Texas; a behind-the-scenes look at ProRWTS, the filesystem controller by Peter Ferrie being used in the game Nox Archaist; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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