Volume 20, Issue 1

This issue features the first chapter of a serialized Apple II mystery; a review of Assembly Lines: The Complete Book; a guide to compiling cc65 code in Xcode on the Mac; instructions for using the GSport emulator on an AppleTalk network; a review of the Apple III emulator Apple3rtr; reflections on the Apple II community's best years; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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APRIL 1, 2015 — LEOMINSTER, MA — Juiced.GS, having recently debuted the first issue of its twentieth volume, is capitalizing on that achievement by announcing a commitment to publish far into the future.

"Twenty years of Juiced.GS and 38 years of the Apple II — those are no small feats," says editor and publisher Ken Gagne. "But we want to be here to mark some truly significant milestones — ones that extend into the triple digits."

Frozen apples by Luminitsa

Juiced.GS embraces the latest advances in cryogenic technology.

To that end, Juiced.GS is committing to publish through A.D. 2102, the quasquicentennial of the Apple II. Not content to settle for just another hundred years, Juiced.GS will cover the Apple II across three different centuries, proving it is, once and for all, the longest-running print publication dedicated to the Apple II.

To ensure Juiced.GS's availability in the far-flung future, all publishing operations will be suspended immediately, and the entirety of its staff will be cryogenically frozen, set to thaw in time for KansasFest CXIV. "This will give our dedicated team of writers the youth and vitality they need to continue producing the content they're reknown for," promised Gagne. Staff members were unavailable for comment on this news.

The lineup for the 107th volume's debut issue includes a tutorial for overlocking the Apple IIGS up to 1.2 tetrahertz; a review of the new USB 9.0-Z interface card from UltimateMicro Syndibits; a roundup of emulators for Apple FlyPlay, the flying car OS; an interview with Steve Wozniak IV; and a preview of Geoff Weiss's Taipan game.

Preorders for Juiced.GS 2102 are currently being accepted. Subscribers are required to specify a mailing address in their will.

Way back in March 2011, Juiced.GS's cover story about Leadlight and interactive fiction featured a photograph by Brian Wiser. Taken at the Computer History Museum on January 26, 2011, the photo showcased the museum's prominent display of classic text adventures, demonstrating the genre's lasting appeal and importance in the history of computing.

While you can buy that article and many more in our PDF of text adventure stories, we decided that wasn't enough. We recently got back in touch with Wiser, and he generously shared additional photos of Infocom's display from that trip. The following images are copyrighted by Wiser and are presented here with his permission.

These are just ten of the 346 photos Wiser took at the museum that day! Have you been to the Computer History Museum? What was your experience? Share your story in the comments below!

December 23, 2014 · Comments Off

Volume 19, Issue 4 This issue features a Juiced.GS first: variant covers! Both "Fire" and "Ice" editions commemorate Shadowgate, the Apple IIGS point-and-click adventure that's been resurrected for a new generation of gamers. We spoke with original co-creator Karl Roelofs about how development team Zojoi updated this classic game with new art, user interface, puzzles, and challenges. Here's a video showing the new Shadowgate, as well as the new availability of the Apple IIGS version of the game in a Mac/Windows environment:

Also in this issue is the Retro Computing Roundtable's holiday gift guide for retrocomputing enthusiasts; Ivan Drucker's tutorial for using Magic Goto; a review of Leigh Alexander's e-book Breathing Machine; a behind-the-scenes look at the Song Board stack for HyperCard; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

This is the last issue of our 2014 volume, which is now available as a bundle for a discounted price. Don't miss out on future exclusives — sign up for a 2015 subscription! Get the latest Apple II news, reviews, interviews, and how-tos, delivered right to your mailbox.

Not sure what to think? Check out our sample content!

October 04, 2014 · Comments Off

For almost as long as the Apple II has existed, French developers have pushed the machine to its limits. From the Free Tools Association (FTA) to Brutal Deluxe, the contributions of these elite programmers have benefitted the global Apple II community, both decades ago and today.

Juiced.FRThe Apple II is still strong in France, and Juiced.GS has eagerly covered many of its developments, such as last year's cover story about Zéphyr, a game developed by Froggy Software in 1987 and released by Brutal Deluxe in 2013. But it's not just editorial content that the country has contributed to the magazine: among Juiced.GS subscribers, France is the most represented country where English is not the primary language.

As a token of thanks for France's many years of support and community, Juiced.GS is pleased to announce that the September 2014 issue of Juiced.GS is now available in French. The entire 20 pages were translated from the original English by Antoine Vignau of Brutal Deluxe and has been made available in hardcopy at no additional charge to our native French speakers.

This one-time collaboration is not expected to be repeated for back issues or future releases, but collectors and francophiles can still get a copy of Juiced.FR from our online store. Once our limited quantities are exhausted, we do not expect additional copies to be made available for purchase ever again. Get yours today!