This issue features coverage of Apple II Festival France; an interview with Italian programmer Daniele Liverani; reviews of the 4soniq sound card from Manila Gear, the classic stealth game Castle Wolfenstein, and a stage production based on The Oregon Trail; a tutorial for finding and interviewing historical figures in the computer industry; a guide to buying and selling on eBay; a day in the life of an Apple II consultant; and much, much more!
Six years after Max Jones founded Juiced.GS, a promotion at work limited his energy to commit to the Apple II magazine. Max wanted his publication to continue without him, and he didn't have to look far for someone to bear the torch. Ryan Suenaga, who had written for all 24 issues Max had edited, became the new editor-in-chief, a position he held for the next four years.
Ryan would've turned 50 today. Had he not passed away in 2011, he likely would be pleased and even surprised at how his contributions to the community have resonated (had his humility allowed him to admit such a thing). Juiced.GS and the Apple II community have enjoyed remarkable growth and innovation the past few years.
But we also carry with us the knowledge of how much richer we would be if Ryan were still with us. At the annual convention in Kansas City, a Krispy Kreme night celebrates his memory by raising funds for the @rsuenaga scholarship fund.
Another KansasFest tradition is the Juiced.GS staff photo, in anticipation of gracing our September cover. Anyone who has written for the magazine in the past year is invited to join the regular writers and editors for this special occasion. In 2013, the event was especially poignant when the cast received a special gift. Valentino Valdez had created a Remembering Ryan t-shirt, adapting a photo of Ryan playing basketball to a silhouette of colors evocative of Ryan's infamous shorts. All Juiced.GS writers were given a shirt, with 100% of the sales benefiting Ryan's scholarship.
(Originally published Jan 21, 2014)
Juiced.GS has several business practices that make us unique. One is that our subscriptions follow the calendar year: instead of starting when you subscribe, they begin in March of the year you've subscribed to. Although not an industry-standard model, synchronizing everyone's subscriptions makes them easier to manage — which is especially important when the magazine's editorial staff, publisher, sales & advertising team, and circulation department are all just one person!
We have another practice that was also intended to make life easier, but over time, has had just the opposite effect: we've never charged shipping fees on our back issues, instead selling them at a flat rate to all customers, regardless of where they live. This policy was created twenty years ago to avoid the complexity of calculating and charging rates based on weight and destination.
However, postage rates have increased faster than production costs, to the point where shipping internationally is now a break-even ordeal at best. And with last year's introduction of the Opus ][ product line, we're shipping more products than ever before. Fortunately, with the rise in popularity of e-commerce, as well as our transition last year to the WooCommerce platform, it's become easier to anticipate and calculate those shipping fees.
Therefore, beginning today, all tangible, non-subscription products will incur USPS shipping fees in addition to their base value. Annual subscriptions will continue to be charged a flat fee based on their destination. For all other products, whether you live in the United States, Canada, France, Australia, or elsewhere, separate shipping costs will be itemized, displayed, and charged during checkout. Back issues, bundles, Opus ][, and Friends for Life are all affected; subscriptions, Concentrates, disk images, and PDFs are not.
Since we previously included the cost of domestic shipping in our prices, we're compensating for this change by lowering the price of our bundles. We've even discounted the PDF editions proportionately. Whether you want the first six volumes in the Early Years, the next four volumes in the Middle Years, or the latest 11 volumes in The Modern Years, you can now get these issues at their lowest non-sale price ever.
We apologize for the need to pass these costs along to you, our loyal customers, but we hope that years of online commerce have acquainted you with the practice of being charged for shipping. If you miss our old way of doing things, be sure to sign up for our email newsletter, where we'll occasionally offer coupons for free shipping.
Thank you for your patience and support. We look forward to serving you in 2017!
When the September issue of Juiced.GS shipped, it featured a fast-breaking story: an interview with John Brooks, who just that month had released ProDOS v2.4, the first update to the operating system since Apple's last official release on May 6, 1993. In the interview, which was recorded on Sunday, September 18, Brooks and Juiced.GS editor Ken Gagne discussed the impetus for this update; why it's called v2.4 and not v2.0.4; how this 8-bit operating system benefits 16-bit Apple II users; the potential for copyright infringement; the significance of its release in a year that also saw the debut of Windows 10 and iOS 10; and much, much more. The conversation ran a half-hour long and was published as a 4.5-page, 3,627-word transcript.
Like many Apple II users, the staff of Juiced.GS never throws anything away. Though the magazine is available in hardcopy only, it seemed a waste to let the original audio recording of Brooks' interview sit unheard in our vault. So, with Brooks' permission and in collaboration with Quinn Dunki and Mike Maginnis, an excerpt of that interview can now be heard in episode #64 of the Open Apple podcast:
Knowing that both Juiced.GS readers and Open Apple listeners alike would benefit from an easy-to-remember Web address at which to find Brooks' updated ProDOS, we registered this URL, which will always point to the latest ProDOS release at Call-A.P.P.L.E.:
Open Apple's excerpt represents ten minutes, or one-third, of the entire discussion between Brooks and Gagne. To learn more about Brooks' work and methodology with ProDOS, pick up the September 2016 issue of Juiced.GS!
This issue features Carrington Vanston's coverage of KansasFest 2016; an interview with John Brooks of ProDOS v2.4; behind the scenes with the programmers of Nox Archaist and Kaverns of Kfest; reviews of the 4play multiplayer expansion card and the Oregon Trail card game; and much, much more!
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