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Enjoy Juiced.GS Volume 19, Issue 4 (December 2014)

Volume 19, Issue 4 (December 2014)

This issue features a Juiced.GS first: variant covers! Both “Fire” and “Ice” editions commemorate Shadowgate, the Apple IIGS point-and-click adventure that’s been resurrected for a new generation of gamers. We spoke with original co-creator Karl Roelofs about how development team Zojoi updated this classic game with new art, user interface, puzzles, and challenges. Here’s a video showing the new Shadowgate, as well as the new availability of the Apple IIGS version of the game in a Mac/Windows environment:

Also in this issue is the Retro Computing Roundtable‘s holiday gift guide for retrocomputing enthusiasts; Ivan Drucker’s tutorial for using Magic Goto; a review of Leigh Alexander’s e-book Breathing Machine; a behind-the-scenes look at the Song Board stack for HyperCard; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

This is the last issue of our 2014 volume, which is now available as a bundle for a discounted price. Don’t miss out on future exclusives — sign up for a 2015 subscription! Get the latest Apple II news, reviews, interviews, and how-tos, delivered right to your mailbox.

Not sure what to think? Check out our sample content!

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Juiced.GS now available in French

Juiced.FR

For almost as long as the Apple II has existed, French developers have pushed the machine to its limits. From the Free Tools Association (FTA) to Brutal Deluxe, the contributions of these elite programmers have benefitted the global Apple II community, both decades ago and today.

Juiced.FR

The Apple II is still strong in France, and Juiced.GS has eagerly covered many of its developments, such as last year’s cover story about Zéphyr, a game developed by Froggy Software in 1987 and released by Brutal Deluxe in 2013. But it’s not just editorial content that the country has contributed to the magazine: among Juiced.GS subscribers, France is the most represented country where English is not the primary language.

As a token of thanks for France’s many years of support and community, Juiced.GS is pleased to announce that the September 2014 issue of Juiced.GS is now available in French. The entire 20 pages were translated from the original English by Antoine Vignau of Brutal Deluxe and has been made available in hardcopy at no additional charge to our native French speakers.

This one-time collaboration is not expected to be repeated for back issues or future releases, but collectors and francophiles can still get a copy of Juiced.FR from our online store. Once our limited quantities are exhausted, we do not expect additional copies to be made available for purchase ever again. Get yours today!

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Enjoy Juiced.GS Volume 19, Issue 3 (September 2014)

Volume 19, Issue 3 (September 2014)
Volume 19, Issue 3 (September 2014)
This issue features coverage of KansasFest 2014; developer journals for both Lawless Legends and Apple2048; a tutorial for dealing with resource forks from an 8-bit environment; an interview with Robin Bailey, author of novels based on Infocom text adventure games; and much, much more!

 

Check out this issue’s index for full details, as well as links to online resources for more related content.

It’s time to renew — sign up for a 2015 subscription!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

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Juiced.GS in 2015; more PDFs, CDs, prototypes & indices

Juicy apple (color)

JULY 26, 2014 — KANSAS CITY, MO — Juiced.GS, the world’s last remaining and longest-running Apple II print publication, will mark an unprecedented milestone when it publishes its 20th volume in 2015.

“All areas of the Apple II community are enjoying remarkable growth — podcast consumption, hardware and software development, social media, and more,” observed Ken Gagne, editor and publisher of Juiced.GS. “Juiced.GS is no exception: our issues are bursting with submissions and are being mailed to more subscribers than we ever hoped for.”

Juiced.GS will publish four quarterly issues in 2015 at $19 for customers in the United States, $24 in Canada and Mexico, and $27 for international. Subscriptions and renewals are available immediately.

Juiced.GS: The Middle Years BundleWhile new issues of Juiced.GS will be available exclusively in print, the catalog of back issues available in PDF continues to grow. Volumes 7–10, edited by Ryan Suenaga and published by Syndicomm in 2002–2005, can now be purchased as PDFs — marking the first time in 13 years that Juiced.GS has released a previously hardcopy-only product in a digital format. These four volumes can be purchased collectively as The Middle Years Bundle, complementing the Early Years Bundle. Together, these two products represent ten years and 40 issues, or more than half the existing Juiced.GS library. Purchase both and get $20 off — or add the Modern Years Bundle for $40 off the total of all three.

While the Early Years Bundle contains the first six volumes as PDFs, Apple II-compatible GIFs of those same issues are included on the Friends For Life CD, which also holds the contents of the shareware floppy disks originally shipped with Juiced.GS. Friends For Life is now also available as a downloadable, emulator-ready disc image.

As a historical bonus, a Juiced.GS prototype — the proof of concept that Max Jones posted to GEnie in the fall of 1995 — has been adapted to PDF. This draft contains exclusive content not reused in the first hardcopy issue, published two months later, and demonstrates several early design decisions that remain a part of the magazine’s aesthetic to this day. The prototype is available for free in PDF and AppleWorks GS formats.

To improve the discoverability of the Juiced.GS library, the online indices of individual issues have been reformatted, folding in the previously separate “issue links” that referenced online resources relevant to each issue’s content. An index for each volume and issue, as well as for the entirety of Juiced.GS‘s history, is available online and can be downloaded in CSV or XLS format.

Receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or Google+.

Thanks to David Schmidt and Tony Diaz who contributed to the release of these products.

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Enjoy Juiced.GS Volume 19, Issue 2 (June 2014)

Volume 19, Issue 2 (June 2014)
Volume 19, Issue 2 (June 2014)

Juiced.GS‘s second issue of 2014 has now shipped! In our cover story, we celebrate the fiftieth anniversary of the BASIC programming language, invented in 1964 at Dartmouth College. Apple II historian Steve Weyhrich walks us through the development of the language and the role it played in the popularity of the Apple II, and how our favorite personal computer helped bring programming to the masses. With interviews from Mike Westerfield and Wade Clarke and featuring the works of Steve Wozniak, Ivan Drucker, and Jeff Fink, this feature is not to be missed.

One early BASIC programmer was Ron Graff, developer of such programs as Keyboard Organ and Supermath. While Antoine Vignau of Brutal Deluxe was archiving Apple II cassette software, he came across Graff’s work, published by Innovative Computer, Magnemedia, and Innerglo. This interview looks at the early days of programming and how Graff balanced this technical pursuit with his ministry.

Just as crowdfunding (featured on the cover of our March 2012 issue) has made it easier for personal projects to come to life, so too has 3D printing made many an imagined object into a tangible product. Charles Mangin of option8 has developed several such objects inspired by the Apple II. In his Tech-torial, he walks us through how to get started with 3D printing and use it to create Apple II parts and models.

Not enough tech for you? David Schmidt takes you behind the scenes of ADTPro, which can get your Apple II up and running without a single floppy or hard disk. Learn exactly how bootstrapping works in his Connections article.

Finally, we have three reviews for you. Andy Molloy looks at Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, by Bill Loguidice and Matt Barton. One of the book’s twenty chapters focuses on the Apple II and its many great games. Meanwhile, Ken Gagne reviews two documentaries about chiptune music: 2008’s Reformat the Planet, and 2014’s Europe in 8 Bits. Turns out what inspires young musicians to turn their favorite 8-bit machines into musical instruments isn’t much different from the spirit that drives the Apple II community to continue hacking.

Check out this issue’s index for a full table of contents, as well as links to online resources for more related content.

If you haven’t already subscribed, there’s still time—sign up today! Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers and include all issues mailed in the current calendar year. We accept PayPal, Amazon Payments, Dwolla, and personal check.

See you at KansasFest!