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Enjoy Juiced.GS Volume 22, Issue 4 (Dec 2017)

Juiced.GS Volume 22, Issue 4 (December 2017)
FASTChip //e accelerator card, the Game Port Interface Board, and the book Break Out; tutorials for expanding Applesoft BASIC by creating your own ampersand commands, and for activating the Apple III’s “Satan Mode”; a look at how Kelvin Sherlock ported the ProLine BBS software to be a cloud-based telnet service; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 22, Issue 3 (September 2017)

Volume 22, Issue 3 (September 2017)
Charles Mangin‘s coverage of KansasFest 2017; an interview with Sean Fahey of the Garage Giveaway; an overview of ampersand programming packages for Applesoft BASIC; reviews of Alien Downpour and Cyber Jack; a behind-the-scenes look at Fujirun, Rob McMullen’s winning HackFest entry; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

It’s time to renew — sign up for a 2018 subscription!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

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Introducing Retro Roundup & a2.click

Retro Roundup logo

SEPTEMBER 6, 2017 — LEOMINSTER, MA — Gamebits, the publisher of Apple II print publication Juiced.GS, today announces two new online resources to provide retrocomputing enthusiasts with timely, engaging content.

Retro Roundup is a curated RSS aggregator of retrocomputing feeds. Whether you want to keep abreast of the latest news or are looking to discover new podcasts, Retro Roundup collects headlines and summaries from across the Internet and connects readers with the sources. Over 3,700 posts have already been collected from over 140 publishers, spanning such platforms as Apple II, Atari 800, and TRS-80; sources including news, blogs, vendors, and conventions; and the formats of reviews, podcasts, and YouTube videos. Categories can be mixed and matched to find specific types of news, such as Apple II blogs, Atari podcasts, or C64 game videos. More sources and content are being added every day, and creators are invited to submit their own sites for inclusion. Visitors can subscribe to these aggregate RSS feeds or sign up to receive weekly updates via email.

Retro Roundup screenshot
Retro Roundup is your one-stop shop for retrocomputing news.

“With the lead time of a quarterly print publication, Juiced.GS is rarely able to cover fast-breaking news in a timely fashion,” said editor Ken Gagne. “Now, while our magazine writers and editors are preparing each issue’s in-depth reviews, interviews, and tutorials, readers can whet their appetite with daily updates from Retro Roundup.”

a2.click is a URL shortener that was also developed to complement Juiced.GS‘s mission. Links to the Internet Archive, YouTube playlists, and other websites are often cumbersome and unmemorable, making them difficult to share in print or on social media. a2.click solves this problem by letting users create short vanity URLs to their favorite Apple II-related content. Only domains on an approved whitelist can have their links shortened, ensuring that a2.click links will lead to content relevant to Apple II users. Users can submit domains to be whitelisted, and Apple II websites submitted to Retro Roundup will also be added to a2.click.

a2.click screenshot
Make your Apple II URLs memorable and easy to share with a2.click.

Both Retro Roundup and a2.click are available immediately for free and public use. No registration is required.

Juiced.GS is the world’s longest-running Apple II print magazine, in publication since 1996. Subscriptions for 2018 are currently being accepted at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

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A Minecraft Juiced.GS

Minecraft Juiced.GS

Steve Weyhrich has garnered many a mention in Juiced.GS, thanks to his exhaustive work documenting the history of the Apple II, both on his website and in his hardcover book, Sophistication & Simplicity. He’s also earned roughly a half-dozen bylines in our publication, lending his historical insights to reviews of books, chronologies of companies, and the history of programming languages.

One of his many passions and talents that Juiced.GS has not yet acknowledged is Steve’s mastery of Minecraft, the world-building game that’s now available for nearly every modern computer and gaming platform. In this three-dimensional, first-person-perspective sandbox world, gamers can build almost anything they can imagine, from castles to roller coasters to spaceships.

What’s most on Steve’s imagination is the Apple II, as evidenced by the model retrocomputer he built in Minecraft in 2011. Unsatisfied with that work and with six more years of experience under his belt, Steve recently revisited that model and re-created it to be bigger and better than ever.

This model extends beyond the computer, capturing the full environment in which the machine should be appreciated. Steve’s latest creation includes such accessories as a joystick, dot-matrix printer, a floppy-disk notcher — and Juiced.GS.

Minecraft Juiced.GS
As seen at 11:01 in the above video!

For being so blocky, it’s not a bad likeness of the original. Thanks, Steve, for translating our magazine to the world of Minecraft!

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Juiced.GS to publish Volume 23 in 2018

Juicy apple (color)

JULY 21, 2017 — LEOMINSTER, MA — Juiced.GS, the world’s last and longest-running Apple II print publication, will inch closer to one hundred issues when it publishes its 23rd volume (issues #89–92) in 2018.

“KansasFest may have hit its capacity, but we’re growing to meet demand,” said publisher and editor-in-chief Ken Gagne. “We’re currently in our tenth consecutive year of growth, having quintupled our subscriber base from where it was in 2007. And with the automatic renewals we introduced last year, customer retention is the highest it’s ever been. We couldn’t ask for stronger confirmation the demand for and commitment to a print publication that serves the Apple II community — a need that we’re happy to fill in 2018 with issues #89–92.”

Juiced.GS will publish four quarterly print issues in 2018 at $19 for customers in the United States, $24 in Canada and Mexico, and $27 for international — prices that have remained constant since 2012 and only $1 more than what a 2003 subscription cost. 2018 subscriptions and renewals are available immediately. Customers who have previously purchased a subscription that automatically renews need to do nothing; their accounts will be charged on January 1. (An active subscription status can be verified by logging into one’s online account.)

Upcoming issues of Juiced.GS will include coverage of KansasFest 2017 and an interview with Garage Giveaway coordinators Sean Fahey and James Littlejohn; a tutorial on using and developing ampersand commands in Applesoft BASIC; reviews of Michael Packard’s game Alien Downpour and David L. Craddock’s book Breaking Out; a roundtable on how Patreon can be used support Apple II development efforts; and much, much more!

Subscribe to Juiced.GS today, and receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook, Google+, or LinkedIn.