December 30, 2019 · Comments Off on Women in Games at The Strong Museum of Play

This month's Juiced.GS cover story is about women who designed or developed games for the Apple II. The article was written by Shannon Symonds, curator at The Strong Museum of Play, which currently has an exhibit of women in games.

Coincidentally, just two days after the issue shipped, Juiced.GS editors Ken Gagne and Andy Molloy found themselves at the The Strong Museum in Rochester, New York. It was a brief visit that consisted primarily of donating various programs, gadgets, and artifacts to the museum's archives, but there was still time to wander through the Women in Games exhibit and snap these photos. Many names from our cover story, including Roberta Williams, Lucia Grossberger Morales, and Dani Bunten Berry, were referenced throughout the museum.

The exhibit was originally due to be closed in May 2019, but it has remained open by popular demand. It will become a permanent fixture of The Strong upon completion of a planned expansion to the museum. We recommend you visit this institution and exhibit, should the opportunity present itself!

For more information about The Strong and its Women in Games exhibit, listen to Juiced.GS editor Ken Gagne interview Shannon Symonds in this episode of the Polygamer podcast.

For more photos from this visit The Strong, see the blogs Apple II Bits and Gamebits.

December 26, 2019 · Comments Off on Enjoy Juiced.GS Volume 24, Issue 4 (December 2019)

Juiced.GS Volume 24, Issue 4 (December 2019)

This issue features profiles of women in gaming; an interview with Dave Vernier of Vernier Software & Technology; a smackdown of 16-bit BASICs; a look at lasers powered by the Apple II; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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Juiced.GS Volume 24, Issue 3 (September 2019)

This issue features Stavros Karatsoridis' report from KansasFest 2019; Tom Raidna's walkthrough of his RetroChallenge-winning MUMPS interpreter for the IIGS; a review of the Noisy Disk accessory for the Floppy Emu; an interview with Charles Mangin; a look at how Evan Wright uses interactive fiction as a teaching tool; a behind-the-scenes look at this year's winning HackFest entry; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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July 30, 2019 · Comments Off on Juiced.GS to publish in 2020

JULY 19, 2019 — LEOMINSTER, MA — Juiced.GS, the world's last and longest-running Apple II print publication, will publish its twenty-fifth volume (issues #97–100) in 2020.

"We've enjoyed a lot of milestones over the years: our 1,000th article, our first full-color covers, a septupling of our subscriber base, and more," said editor and publisher Ken Gagne. "As we close in on our first quarter in publication and our one-hundredth issue, it was a no-brainer that we'd remain in publication through that landmark — and likely beyond!"

Juiced.GS will publish four quarterly print issues in 2020 at the same prices as in 2019: $20 for customers in the United States, $25 in Canada and Mexico, and $28 for international.

Subscriptions and renewals for 2020 are available immediately. Customers who have previously purchased a subscription that automatically renews need to do nothing; their accounts will be charged on January 1. (An active subscription status can be verified by logging into one's online account.)

Apple II enthusiasts who are curious about Juiced.GS can subscribe to the free email newsletter to receive a free sample issue with twenty pages of content from the past six years of the magazine.

To commemorate the announcement of Juiced.GS's first quarter in publication, editor Ken Gagne debuted Juiced.GS Dark Mode, a limited print run of two issues with inverted colors. Tired of all that whitespace causing eye strain? All that glare keeping your partner up when reading in bed? Enjoy text on a black background, just like the monochrome monitors on which Juiced.GS is edited. This special edition sold out at KansasFest, though its popularity was noted as an indicator of consumer interest in other magazine variations currently being explored.

In the meantime, subscribers can look forward to the flagship product expanding in other ways. "Juiced.GS isn't just unique; it's important," said associate editor Andy Molloy. "The Apple II is growing not just in software and hardware, but in users and enthusiasts. Juiced.GS continues to evolve to represent all these voices, passions, and products throughout the community."

Subscribe to Juiced.GS today, and receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or LinkedIn.

June 26, 2019 · Comments Off on Enjoy Juiced.GS Volume 24, Issue 2 (June 2019)

Juiced.GS Volume 24, Issue 2 (June 2019)

This issue features a look at PLATO, a 1960s mainframe program being used to create a modern online retrocomputing community; a comparison of BASIC alternatives to Applesoft; reflections on an interview with Steve Meretzky of Infocom fame; a tutorial for converting MP3s to Apple IIGS rSound format; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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