This issue features a review of Brutal Deluxe’s Apple IIGS ports of the Dragon’s Lair and Space Ace games, as well as an interview with Olivier Zardini about the porting process; a chronicle of time spent sorting through Roger Wagner’s Apple II collection, with a guide to preparing your own estate for donation; behind-the-scenes looks at GS Gopher and Wizardry Proving Grounds v3.0; a review of the hardcover collection of Memento Mori’s Parsely games; and much, much more!
This issue features Stephane Racle‘s guide to identifying floppies and manuals that are not as authentic as they seem; reviews of the AppleSqueezer and Apple II emulators; a directory of Apple II online communities and social networks; and much, much more!
It was a decade ago that Juiced.GS first started appearing in museums and libraries; eight years ago, we added even more institutions to our distribution list. But the last three years in which our editor began nomading across the country have introduced even more museums to Juiced.GS.
The Museum of Art and Digital Entertainment, or The MADE, went on physical hiatus when the pandemic shut down the San Francisco Bay Area — but that didn’t slow them down. Their Kickstarter and Patreon, which Juiced.GS editor-in-chief Ken Gagne had backed, allowed them to continue curating their collection in preparation for the day they would reopen. And In February 2021, they held a drive in which anyone could stop by and donate goods.
Ken was staying in nearby Alameda, so he hopped on his bicycle and crossed the bridge to Oakland to make some introductions. Although his bike couldn’t carry the complete collection of Juiced.GS, it was enough to deliver a sample of our magazine and a promise to ship the remainder later.
Museum founder Alex Handy happily accepted Juiced.GS, whether it was one issue or a hundred. It was a match made in heaven!
Last December, Ken was driving across the country when he stopped in Bozeman, Montana, home of the American Computer and Robotics Museum. Founded in 1990, the ACRM is the world’s oldest computer museum, with an impressive collection of technology from our past and present, and from science fiction’s future. Their robust Apple inventory consisted of everything from a Woz-autographed Apple-1 to the late Adam Rosen’s Macintosh collection.
The surprising connections Ken made at the museum were detailed in our December 2021 issue. In short, since he was in the area, it was a unique opportunity to donate and personally deliver a complete collection of Juiced.GS to the museum’s archives.
We didn’t know at the time that 2019 would be the last in-person KansasFest until 2022. But when KansasFest eventually returned to being an on-site event, Ken arrived in Kansas City with another hundred issues of Juiced.GS, which collections and reference librarian Sophia Hahn accepted into Linda Hall Library’s collection.
Our thanks to all the organizations that are preserving the history and entirety of the last remaining print publication dedicated to the Apple II! We’re proud and grateful to be included in your archives. A complete list of all supporting organizations can be found in our FAQ.
Back when Apple Computer Inc. still supported the Apple II platform, the company released troves of utilities for end users and programmers alike — from the System 4.0.2 and System 6.0.1 operating systems, to SCSI card and Video Overlay Card utilities, to MPW tools and GS-Bug. These programs enabled users to make the most of their Apple II, providing the foundation for many impressive developments.
Today, Juiced.GS is excited to announce the immediate availability of dozens of these official programs, originally published by the Apple Programmers and Developers Association (APDA) and now collected into one original compilation. Whether you’re looking for functional software such as HyperCard and HyperMover, which will convert HyperCard stacks from the Mac to the Apple IIGS, or historical curiosities like System 6.0, the penultimate GS/OS release, you’ll find it on this single volume of APDA software.
APDA programs are copyrighted by Apple Inc. and can be distributed and sold only by authorized entities. We’re honored to be publishing this collection in collaboration with The Byte Works, which is licensed by Apple Inc. to make these products available. We were further assisted by David Schmidt to ensure the programs of decades ago are formatted to work with modern Apple II computers and emulators.
The APDA Software Library is available at an introductory price of US$15 until December 1, 2022, after which the price will be $20.
In 1995, Michael Lutynski wowed the Apple IIGS world with Animasia 3-D, a commercial product that Jerry Kindall of II Alive magazine called “a solid, usable 3-D animation tool” and “the most user-friendly 3D program I’ve ever seen”.
Three years later, in 1998, Michael reclassified Animasia 3-D as shareware, making it available to Juiced.GS subscribers for only $10.
Fast forward almost a quarter century, and it was time for Juiced.GS and Animasia to renew their relationship. In our latest issue, editor Ken Gagne interviewed Michael, which revealed three surprises.
Animasia is now freeware
While chatting with Ken, Michael made the spontaneous decision to reclassify Animasia once again, declaring that the full product is now available for free.
The documentation had been lost — but now is found
The original printed manuals were produced using literal copy and paste, so though the Teach and GraphicWriter III documents still exist, they lack the many screenshots and other art that were inserted into the hardcopy — a loss that Michael lamented.
Upon hearing his regret, Ken and Juiced.GS associate editor Andy Molloy sprang into action. Scouring eBay, Andy managed to procure one of the Animasia manuals from a KansasFest alumnus; meanwhile, Ken got in touch with Ian Brumby of Australia, who had the other manual. Together, Andy and Ian were able to scan Animasia’s complete documentation as PDFs.
A new version of Animasia is in the works
Although the next update has no ETA, we’re excited that Animasia 3-D, last released as v1.1b1, will finally exit beta!
In the meantime, the Animasia 3-D v1.1b1 has been added with Michael’s blessing to the Juiced.GS online store as one comprehensive package; and from the Internet Archive, where the software and documentation are available separately. Animasia is available at no cost from both sources. Please enjoy this recovered, repackaged classic!
Michael Lutynski’s Animasia 3-D is an Apple IIGS desktop application for creating images and animations using three-dimensional objects.