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Animasia 3-D now available

In 1995, Michael Lutynski wowed the Apple IIGS world with Animasia 3-D, a commercial product that Jerry Kindall of II Alive magazine called “a solid, usable 3-D animation tool” and “the most user-friendly 3D program I’ve ever seen”.

Three years later, in 1998, Michael reclassified Animasia 3-D as shareware, making it available to Juiced.GS subscribers for only $10.

Fast forward almost a quarter century, and it was time for Juiced.GS and Animasia to renew their relationship. In our latest issue, editor Ken Gagne interviewed Michael, which revealed three surprises.

Animasia is now freeware

While chatting with Ken, Michael made the spontaneous decision to reclassify Animasia once again, declaring that the full product is now available for free.

The documentation had been lost — but now is found

The original printed manuals were produced using literal copy and paste, so though the Teach and GraphicWriter III documents still exist, they lack the many screenshots and other art that were inserted into the hardcopy — a loss that Michael lamented.

Upon hearing his regret, Ken and Juiced.GS associate editor Andy Molloy sprang into action. Scouring eBay, Andy managed to procure one of the Animasia manuals from a KansasFest alumnus; meanwhile, Ken got in touch with Ian Brumby of Australia, who had the other manual. Together, Andy and Ian were able to scan Animasia’s complete documentation as PDFs.

A new version of Animasia is in the works

Although the next update has no ETA, we’re excited that Animasia 3-D, last released as v1.1b1, will finally exit beta!

In the meantime, the Animasia 3-D v1.1b1 has been added with Michael’s blessing to the Juiced.GS online store as one comprehensive package; and from the Internet Archive, where the software and documentation are available separately. Animasia is available at no cost from both sources. Please enjoy this recovered, repackaged classic!

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Enjoy Juiced.GS Volume 27, Issue 3 (September 2022)

Juiced.GS Volume 27, Issue 3 (September 2022)
Juiced.GS Volume 27, Issue 3 (September 2022)

This issue features coverage of KansasFest 2022, both onsite and online; Micah Cowan’s behind-the-scenes look at his winning HackFest entry, with judge’s perspective from Melissa Rand; the second installment in Oliver Schmidt’s A2Stream series; a guide to using the Arduino as an Apple II cable tester; an interview with Michael Lutynski of Animasia 3-D; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

Didn’t get this issue in the mail?
Subscribe to our 2022 volume!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

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Juiced.GS continues in 2023

Juiced.GS will continue to be the longest-running print publication dedicated to the Apple II in 2023, when it publishes its 28th volume.

“With fifteen consecutive years of growth, the annual decision to publish for another year was clear,” said Ken Gagne, the magazine’s editor and publisher. “We’re thrilled to continue providing the Apple II community with this unique product. Whether you’re looking for the latest emulation techniques, reviews of the newest hardware, or interviews with historical figures, Juiced.GS has something for everyone.”

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We’re bursting with excitement for our 28th year!

Existing subscriptions will automatically renew on January 1, 2023, at our same great prices: $20 in the United States, $25 in Canada & Mexico, and $28 everywhere else. New subscribers can sign up today for a subscription starting immediately or in 2023. Subscription status and shipping addresses can be confirmed by logging into your account in the Juiced.GS online store.

Want to catch up on our history of timeless content? PDF editions of our back issue bundles of volumes 1–10 and volumes 11–20 are each 20% off through the end of July. Each 10-year bundle includes 40 issues and over 800 pages of Apple II reviews, interviews, and how-tos for only $64.

If the magazine’s wealth of programming tutorials has you eager to start coding, Kelvin Sherlock’s Golden Gate is an essential tool. Get it this month only for 50% off — only $5!

More exclusive updates and discounts from Juiced.GS are available throughout the year via our free email newsletter:

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“As we approach another year of Juiced.GS, I asked Buzzfeed what will be so great about being 28. It said, ‘You will have a renewed excitement in your life because you’ll cram in new, exciting adventures before you turn 30’,” said Gagne. “It’s true! We have tons of great stories to tell in the coming issues, including how to detect a forged floppy, interviews with renowned graphics programmers, a continued look behind the scenes at A2Stream, and more Arduino tricks. There’s plenty to be excited about!”

The staff of Juiced.GS looks forward to providing the Apple II community with another year of news, features, and tutorials. Apple II Forever!

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Enjoy Juiced.GS Volume 27, Issue 2 (June 2022)

Juiced.GS Volume 27, Issue 2 (June 2022)

This issue features Oliver Schmidt’s behind-the-scenes look at his audio-streaming app, A2Stream; Chris Torrence’s development log of his Apple II emulator, Apple2TS; Craig Bradley’s review of the Yellowstone universal disk controller; Antoine Vignau’s interview with the founder of Ventura Educational Systems; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

Didn’t get this issue in the mail?
Subscribe to our 2022 volume!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

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Juiced.GS to be acquired by Microsoft

The Windows logo next to the words Juiced.GS written in the Microsoft font

APRIL 1, 2022 — LEOMINSTER, MA — Microsoft, hot on the heels of its acquisition of Activision Blizzard, has announced that it will be acquiring Apple II magazine Juiced.GS from publisher Gamebits.

“Just as Steve Wozniak likes repeating numbers, we prefer round numbers,” said Microsoft CEO Satya Nadella. “After spending $68.7 billion on Activision, we thought, what are we going to do with the other $31.3 billion? We let our employees enter their ideas into a raffle, and someone in the gaming division thought this was a good idea.”

Microsoft, best known for Applesoft BASIC and the Z-80 SoftCard, previously published MSDN Magazine, which ran 2000–2019. Its newest brand, Juiced.GS, was founded in 1997, in an era when other Apple II magazines were being shut down by major publishers such as IDG, Ziff-Davis, and Quality Computers. As the longest-running Apple II print magazine, Juiced.GS has enjoyed independence and autonomy, empowering it to succeed where others have failed.

“Being a person of editorial integrity, I always said that there was no price for which we could be bought,” said publisher Ken Gagne. “Turns out I just hadn’t seen that many zeroes before.”

Microsoft’s Phil Spencer was equally enthusiastic. “I was looking at the staff list, I mean, let’s go!” Spencer said. “Ivan Drucker, Ewen Wannop… I should know this, but I think they got Max Jones.”

Future production of Juiced.GS will benefit from the many excellent tools in Microsoft’s portfolio. The seasoned staff of retrocomputing writers will abandon traditional team collaboration tools Slack and Trello in favor of Skype and Microsoft Teams. In a shift from Google Docs, article revisions will be tracked using the version control features of Microsoft subsidiary GitHub. And, in a move sure to please many long-time subscribers, new issues will be immediately available in a digital format. (Xbox Game Pass subscription required)

“This may seem an odd marriage on the Surface, but it will really give us an Edge,” endorsed Gagne.

As part of the buyout, Gagne will remain in his position for the duration of the transition, which, let’s be honest, shouldn’t take more than a week. He’ll then be relocated within Microsoft to a position where he can bring his decades of writing and gaming experience to the table.

“I always thought dropping Z-machine in favor of Eamon would’ve kept Infocom alive,” mused Gagne, referring to a division of Activision now owned by Microsoft. “Now I can finally make that happen.”