Volume 22, Issue 2 (June 2017)

Juiced.GS Volume 22, Issue 2 (June 2017)
2My Home PageA Division of RolesKen GagneWorking at Computerworld taught me my editors and publishers are separate roles--and how publishing Kelvin Sherlock's Golden Gate can be a conflict of interests.
3-4ReviewEvan BrewerA review of the Apple IIGS 8MBRAM/ROM Card from a2heaven.
5-7Event coverageA IIGS on the Big ScreenJesse BlueAfter 20 years, Ninjaforce returns to the demoscene by presenting Kernkompetenz at the Revision demoparty in Germany.
8-9Behind the ScenesMD-BASIC As A ServiceKelvin SherlockHow Morgan Davis's MD-BASIC became a cloud-based service, leading to the cross-platform compatibility layer Golden Gate.
10-14ConnectionsWarp Speed AheadMike WhalenMike Whalen details how to run Warp 6 BBS software on an Apple II and set it up to be accessed via telnet.
15-19Behind the ScenesLaunching Cows with PrejudiceMark LemmertHow 6502 Workshop developed animations for projectiles in their tile-based RPG, Nox Archaist.
20AdvertisementReActiveMicroThe Universal PSU Kit
21Cover ][ CoverFrom Ultima to Deep Under WaterKay SavetzA review of Richard Garriott's memoir, Explore/Create
22-23DumplinGSRevisiting the ClassicsKen GagneWOzFest #7 to be held this July; John Brooks releases View.Sector; Manila Gear releases the 2soniq audio card; Ninjaforce updates NinjaTracker; Stephen Heumann releases AFPBridge; Prince of Perisa level editor leapop released; Michael Packard releases Alien Downpour game; Behind the Scenes fixes Airwolf's BASIC code; Apple-1 sells at Breker auction house for only $130,000.
23A Word or IIMilestonesKen GagneThis issue marks Juiced.GS's one thousandth piece of editorial content.
24AdvertisementKansasFestKansasFest 2017 is full--see you next month!


8 MB BRAM card with onboard ROM.


Annual demo party, held April 14–17, 2017, in Saarbrücken, Germany.

The Apple IIGS demo presented by Ninjaforce at Revision 2017.

Recorded demo
A recorded video of Kernkompetenz, running on an Apple IIGS.

Emulated demo
Dagen Brock's screencast video of Kernkompetenz, running on the GSplus emulator.

Behind the Scenes: Golden Gate

Morgan Davis' programming language.

MD-BASIC as a Service
Kelvin Sherlock's cloud-based MD-BASIC.

Golden Gate
Kelvin Sherlock's compatibility layer for ORCA and GNO/ME.


Pro System Software v2.14 and source by Kevin Smallwood.

Warp 6 BBS
BBS software by Jim Ferr, maintained by Scott Johnson.

Warp Six BBS's history
Jim Ferr's history of the Warp 6 software and first BBS.

Running a Telnet BBS On an Apple IIe Using a Raspberry Pi
Lon Seidman's YouTube submission to This Week in Tech's Weekly Gizwiz.

BBS disk images
Mike Whalen's disk images for following along with his tutorial.

Apple IIGS serial cabling parts

Apple IIe serial cabling parts

A modern, cross-platform program designed to call BBSs hosted on the Internet.

Maintain a static IP address, even when your BBS is dynamic.

A list of bulletin board systems accessible via telnet.

Vintage Computer BBS List
Maintained by Justin Scott.

The comp.sys.apple2 Usenet newsgroup.

Apple II Enthusiasts
A Facebook group.

Behind the Scenes: Nox Archaist

Nox Archaist
An 8-bit, tile-based RPG for the Apple II, in development by 6502 Workshop.

Cover ][ Cover

Explore/Create: My Life at the Extremes
Richard Garriott's memoir.


An informal gathering of Apple II users, held in Sydney, Australia, on Saturday, July 22, 2017.

John Brooks' utility for reading, dumping, and displaying DOS 3.3 sectors in both ASCII and hexadecimal.

2soniq Stereo Sound Card from Manila Gear, sold by ReActiveMicro.

Ninjaforce's music player, updated to support 4soniq.

An AFP-over-TCP/IP networking tool from Stephen Heumann.

A Prince of Persia level editor by Norbert de Jonge.

Alien Downpour
Michael Packard's 8-bit arcade shooting game.

Behind the Scenes
John Graham-Cumming fixes a bug in Airwolf code from 1984.

Breker auction
Apple-1 sells at auction for only $130,000.

Apple-1 registry
Mike Willegal's inventory of every known Apple-1.