|2||My Home Page||Expanding the Family||Ken Gagne||Retro Roundup and a2.click were created to solve behind-the-scenes publishing problems at Juiced.GS--but now, anyone can make use of these retrocomputing resources.|
|3-4||Cover ][ Cover||Andy Molloy||A review of Break Out: How the Apple II Launched the PC Gaming Revolution, a book by David Craddock.|
|5-7||Review||Control Your World||Chris Torrence||A review of the Game Port Interface Micro-Relay Isolation Board, by Andrew and Ivan Hogan.|
|8-11||Review||A Speed Demon from a2heaven||David Schmidt||A review of the FASTChip //e, an Apple IIe accelerator card by Plamen Vaysilov of a2heaven.|
|12-14||Tech-torial||The Apple II in Your Apple III||Martin Haye||How to activate "Satan Mode" aka "Funny Mode", a way to access the Apple III's unique features while running Apple II software.|
|15-18||Connections||Preserving ProLine||Kelvin Sherlock||How Morgan Davis's ProLine BBS software got ported to the cloud and became a telnet service.|
|18-21||Programming||Writing Ampersand Commands||Stavros Karatsoridis||How to write ampersand commands to extend Applesoft BASIC.|
|22-23||DumplinGS||A Plethora of Podcasts||Ken Gagne||Inaugural Vintage Computer Festival Pacific Northwest to be held Feb 2018; 6502 Workshop's Nox Archaist launches forum, with second Kickstarter coming in 2018; Benj Edwards launches The Culture of Tech podcast; Jason Scott launches Jason Scott Talks His Way Out of It podcast; Paleotronic Magazine launches; Mike Westerfield of The Byte Works adds ORCA code to GitHub; CiderPress updated to v4.0.3; Daniele Liverani releases Genius 2: Into the Toy Caves; Chris Torrence of Assembly Lines podcast fixes 36-year-old Wizardry bug.|
|23||Simplicity Notes||Blinkenlights||Steven Weyhrich||Big iron computers with lots of blinking lights on old science-fiction television shows are what got Steve Weyhrich into computers.|
|24||Wild Apples||Peter Neubauer||Happy holidays from Juiced.GS!|
My Home Page
Subscribe via RSS or email to Apple II, Commodore 64, Atari, TRS-80, arcade, and console news, blogs, videos, podcasts, vendors, conventions, and more.
A URL shortener for Apple II websites.
Cover ][ Cover
Break Out: How the Apple II Launched the PC Gaming Revolution
David L. Craddock's book, with free sample chapters available.
Review: Game Port Interface Board
Game Port Interface Board
Andrew and Ivan Hogan's circuit board for controlling external devices through the Apple II.
David Schmenk's Proto Language AsSeMbler for Apple.
Chris Torrence's video review of the Game Port Interface Board.
Review: FASTChip //e
An Apple IIe accelerator card by Plamen Vaysilov of a2heaven.
John Brooks of ProDOS 2.4.x fame's code for benchmarking how fast Apple II computers can demonstrably count.
Apple III Satan Mode
Martin Haye's HackFest project from KansasFest 2018, which boots an Apple III directly to Satan Mode DOS 3.3 with a patched system monitor.
Apple II versus Apple III Hardware Architecture Comments
December 2002 email correspondence among Steven Weyhrich, Rick Auricchio (Apple), and David T. Craig.
ProLine 3.x BBS Unofficial Home Page
An archive of Eric A. Seiden's homepage for ProLine BBS, by Morgan Davis.
Kelvin Sherlock's source code for the headless KEGS emulator, the modem and serial modules, and other relevant items.
ProLine, ModemWorks, and other Morgan Davis products.
A compilation of Roger Wagner's Softalk articles, as updated by Chris Torrence.
"Applesoft Internal Entry Points"
An article by John Crossley, published in Apple Orchard.
Vintage Computer Festival Pacific Northwest
The inaugural VCF PW, to be held February 10–11, 2018.
Nox Archaist forums
Community forums for Nox Archaist, an upcoming 8-bit tile-based RPG from 6502 Workshop.
The Culture of Tech
Benj Edwards' audio podcast in which he interviews tech luminaries, artists, and entertainers about their history with and contributions to culture and technology.
Jason Scott Talks His Way Out of It
Jason Scott's monologic podcast of adventures and tales from his life and career preserving the history of computers and the Internet.
A new digital and hardcopy magazine for all retrocomputing enthusiasts.
The Byte Works on GitHub
The source code to ORCA/C, an ANSI C compiler; ORCALib, libraries for the ORCA language suite (ORCA/C, ORCA/M, ORCA/Pascal); and ORCA Linker, a link editor for the object module format, all for the Apple IIGS.
v4.0.3 of Andy McFadden's popular Windows program for managing Apple II files and media.
Genius 2: Into the Toy Caves
Daniele Liverani's Apple II action-platforming game.
Assembly Lines #46
Chris Torrence fixes a 36-year-old bug in Wizardry.
Wizardry: Proving Grounds of the Mad Overlord
A version of Wizardry patched by Chris Torrence.