|My Home Page
|Another Gap Year
|KansasFest 2021 will be held online, which means another year we won't see our friends -- making Dean Nichols' passing all the more profound.
|Behind the Scenes
|Behind the scenes of Hugh Hood's Direct Connect PostScript Printer Driver (DCPPD).
|A review of 6502 Workshop's Kickstarter-funded 8-bit fantasy role-playing game (RPG), Nox Archaist.
|Weaving the Web
|A review of Ewen Wannop's 16-bit standalone Web browser, Webber.
|At the Edge of the World
|A review of Tristam Island, a text-adventure/interactive fiction game by Hugo Labrande, available for dozens of computer and console platforms.
|The Shadow Conspirator
|An interview with Pascal Anquetin, developer of Les Conspirateurs de l'Ombre ("The Shadow Conspirators") from No Man's Land.
|KansasFest 2021 to be held online; Jeremy Rand releases BuGS action-arcade game; Josh Weier creates virtual Apple II hardware and software in Unreal Engine; Lawless Legends demo available, with full game to come this summer; Oubliette game gets updated 2021 edition; Max Piantoni connects an Apple II to a 3D printer.
|Pop the Stack
|A recent power outage reminds Kay of the days when moving data was difficult and often non-essential.
Copyright by Ludovico Tellatin; used with permission.
Behind the Scenes
Direct Connect PostScript Printer Driver
DCPPD, a moderately patched version of Apple’s LaserWriter Printer Driver, courtesy Hugh Hood.
Review: Nox Archaist
An 8-bit fantasy role-playing game (RPG) by 6502 Workshop.
6502 Workshop’s online community of Nox Archaist players, developers, and enthusiasts.
Official instructional videos for getting started with Nox Archaist.
Ewen Wannop’s 16-bit standalone World Wide Web browser.
Review: Tristam Island
Hugo Labrande’s text adventure/interactive fiction game, available for dozens of computer platforms and game consoles.
All the steps and solutions for completing the game.
Interactive Fiction Community Forum
A message board for IF enthusiasts.
Les Conspirateurs de l’Ombre
The Shadow Conspirators, developed by Pascal Anquetin and published by No Man’s Land.
A virtual Apple II convention, being held July 23–24, 2021.
Jeremy Rand’s action-arcade game.
Josh Weier’s emulated Apple II hardware and software, built in Unreal Engine.
A playable demo of an upcoming 8-bit role-playing game set in the Old West.
Daniel Henderson & Tom Porter’s 8-bit, top-down puzzle game.
Controlling a 3D Printer From An Apple II & Forging Plotter Art
Max Piantoni’s video on getting an Apple II to talk to a 3D printer.