|My Home Page
|A tribute to the late Bruce Rosenblum, developer of the Apple II desktop publishing program PublishIt!
|Oz KFest 2023
|Coverage of Oz KFest, the fifth semiannual gathering of Apple II users, this one in Portland, NSW.
|A Jasmine for GEnie
|A look back at Jasmine, the Apple IIGS graphical frontend (GUI FE) that Richard developed for General Electric's commercial online service, GEnie.
|Cover ][ Cover
|Dungeoneer's Survival Guide
|A review of Nox Archaist Book of Hints, Andrew Schultz's guide to 6502 Workshop's 8-bit role-playing game (RPG).
|Emulation Evaluation 2023
|Ivan offers his annual review of the latest Apple II emulators, including Clemens, Apple 2TS, Virtual II, AppleWin, KEGS, Ample, Agat, MicroM8, MAME, Apple ][js, and Clock Signal.
|Behind the Scenes
|From Basement to GitHub
|The developer of DiskMaker 8 details how how unearthed the source code for his 2006 disk-image utility and what answers it might reveal.
|Behind the Scenes
|From ORCA to ca65
|Why DiskMaker 8 is an invaluable utility nearly two decades later, and what was involved in converting it into a modern mode.
|Vince Weaver ports Second Reality demo and MS-DOS fake BIOS; Aaron Reed re-releases 50 Years of Text Games book as print-on-demand; Colin Leroy-Mira details how to use Apple's QuickTake 100 digital camera on an Apple II; Andrew Plotkin releases source code for Infocom interpreters; Fred Gruenberger's Popular Computing magazine re-released under Creative Commons; Andy McFadden releases alpha of CiderPress II.
|From the Assembly Line
My Home Page
Bruce Rosenblum, developer of PublishIt! for the Apple II, passed away December 13, 2023, at 64.
An every-few-years gathering of Apple II users in Australia, held most recently in October 2023.
An email list for Australia’s Apple II community.
Nox Archaist Book of Hints
Andrew Schultz’s guide to 6502 Workshop’s Apple II role-playing game (RPG).
Review: Apple II emulators
An Apple IIgs emulator and debugger written in C/C++ for Windows, Linux, and macOS.
An online emulator written in TypeScript by Chris Torrence.
Gerard Putter’s venerable 8-bit Apple II emulator for macOS.
A solid Apple II emulator for Windows.
AppleWin for Linux
A Linux port of AppleWin.
A macOS port of AppleWin.
Kent’s Emulated GS, by Kent Dickey.
David Schmidt’s fork of KEGS.
Dagen Brock’s fork of KEGS.
KEGS IIgs emulator
James Sanford’s Android fork of KEGS.
A KEGS feature for moving files between the emulated and host environments.
Kelvin Sherlock’s MAME frontend.
Emulator for Agat, a Soviet personal computer based on Apple II architecture.
An online emulator from the publishers of Paleotronic magazine.
The Multiple Arcade Machine Emulator.
A latency-hating emulator of 8- and 16-bit platforms.
Behind the Scenes
Mark Percival’s 8-bit disk image utility for the Apple II, now open-source and converted from ORCA to ca65 by David Schmidt.
Vince “deater” Weaver’s Apple II port of the classic, award-winning demo.
Apple II pretending it’s running MS-DOS
Fake BIOS for booting into an MS-DOS environment on an Apple II.
50 Years of Text Games
Aaron A. Reed’s Kickstarter-produced book, now available as print-on-demand.
QuickTake for the Apple II
Colin Leroy-Mira’s software and tutorial for using Apple’s QuickTake 100 digital camera with the Apple II.
The source code for the interpreters originally used to run Infocom’s Z-code interactive fiction game files.
Scanned PDFs of Fred Gruenberger’s computer magazine, originally published 1973–1981.
Andy McFadden’s new Apple II disk image and file utility, available as a GUI for Windows and as a CLI tool for macOS and Linux.