December 21, 2018 · Comments Off on Enjoy Juiced.GS Volume 23, Issue 4 (December 2018)

Juiced.GS Volume 23, Issue 4 (December 2018)

This issue features a review of John Keoni-Morris' Applesauce floppy disk controller; five visitors' perspectives on the Living Computers: Museum + Labs; a tutorial for using Arduino with the Apple II; Kevin Savetz's adventure in reviving a laserdisc game for the Apple II; news of the discovery of MIT Logo's source code; reviews of The Bard's Tale Trilogy remastered and All About Applesoft: Enhanced Edition—and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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September 19, 2018 · Comments Off on Enjoy Juiced.GS Volume 23, Issue 3 (September 2018)

Juiced.GS Volume 23, Issue 3 (September 2018)

This issue features coverage of two events: KansasFest 2018 and the Fourth Annual Oregon Trail Game 5K; reviews of two books: Tome of Copy Protection and A History of Video Games in 64 Objects; how to program for Applied Engineering's Phasor sound card; a behind-the-scenes look at HackFest winning entry Rush; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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June 27, 2018 · Comments Off on Enjoy Juiced.GS Volume 23, Issue 2 (June 2018)

Juiced.GS Volume 23, Issue 2 (June 2018)

In this issue, researchers from Princeton University present the Information Barrier eXperimental II — original Apple II software and hardware used for nuclear warhead verification. Also in this issue is a review of Oregon Trail: The Play! and an interview with its playwright; reviews of two graphic novels about Steve Jobs; a tutorial for procuring and digitizing academic dissertations about the Apple II; how Microsoft's purchase of GitHub will affect Apple II programmers; and much, much more!

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March 30, 2018 · Comments Off on Enjoy Juiced.GS Volume 23, Issue 1 (March 2018)

Juiced.GS Volume 23, Issue 1 (March 2018)

This issue features reviews of the WiModem232 modem emulator and the Oregon Trail electronic handheld game; Quinn Dunki's tutorial for using git and GitHub version control with Apple II source code; an interview with Robert Freedman of HLS Duplication; coverage of the inaugural Vintage Computer Festival Pacific Northwest; a day in the life of an Apple II detective; and much, much more!

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July 21, 2017 · Comments Off on Juiced.GS to publish Volume 23 in 2018

JULY 21, 2017 — LEOMINSTER, MA — Juiced.GS, the world's last and longest-running Apple II print publication, will inch closer to one hundred issues when it publishes its 23rd volume (issues #89–92) in 2018.

"KansasFest may have hit its capacity, but we're growing to meet demand," said publisher and editor-in-chief Ken Gagne. "We're currently in our tenth consecutive year of growth, having quintupled our subscriber base from where it was in 2007. And with the automatic renewals we introduced last year, customer retention is the highest it's ever been. We couldn't ask for stronger confirmation the demand for and commitment to a print publication that serves the Apple II community — a need that we're happy to fill in 2018 with issues #89–92."

Juiced.GS will publish four quarterly print issues in 2018 at $19 for customers in the United States, $24 in Canada and Mexico, and $27 for international — prices that have remained constant since 2012 and only $1 more than what a 2003 subscription cost. 2018 subscriptions and renewals are available immediately. Customers who have previously purchased a subscription that automatically renews need to do nothing; their accounts will be charged on January 1. (An active subscription status can be verified by logging into one's online account.)

Upcoming issues of Juiced.GS will include coverage of KansasFest 2017 and an interview with Garage Giveaway coordinators Sean Fahey and James Littlejohn; a tutorial on using and developing ampersand commands in Applesoft BASIC; reviews of Michael Packard's game Alien Downpour and David L. Craddock's book Breaking Out; a roundtable on how Patreon can be used support Apple II development efforts; and much, much more!

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