December 26, 2019 · Comments Off on Enjoy Juiced.GS Volume 24, Issue 4 (December 2019)

Juiced.GS Volume 24, Issue 4 (December 2019)

This issue features profiles of women in gaming; an interview with Dave Vernier of Vernier Software & Technology; a smackdown of 16-bit BASICs; a look at lasers powered by the Apple II; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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December 24, 2019 · Comments Off on Volume 24, Issue 4 (December 2019)
Juiced.GS Volume 24, Issue 4 (December 2019)


2My Home PageApple II For AllKen GagneThe Polygamer podcast led me to Shannon Symonds of The Strong Museum of Play, who wrote this month's cover story.
3-5RetrospectivePew! Pew!Peter NeubauerA look at the AppleDAC laser programs and work being done by Ash McFadden, Alden Gaw, and Neil Pobuda, including at SELEM.
6-9Apple CoreA Strong ShowingShannon SymondsProfiles of women in gaming Danielle Bunten Berry, Lorraine Hopping, Leslie Grimm, and Amy Briggs.
10-13MusinGSVernier SoftwareKevin SavetzAn interview with Dave Vernier of Vernier Software & Technology in Beaverton, Oregon.
14-17,19ProgrammingNot So BASICMichael SternbergA smackdown of 16-bit BASICs for the Apple IIGS, including Apple IIGS BASIC, TML BASIC, Micol Advanced BASIC/GS, and GSoft BASIC.
18DumplinGSCreatures of the NightKen GagneManila Gear releases Vampire Power; Vince Weaver wins Demosplash demo party contest; Mike Goodell releases Applesoft Keyboard Test; Jennifer Schmidt develops online magazine article database; Chuck Peddle and Randy Suess die.
19Pop the StackMonitor CalbrationKevin SavetzUnderstanding the monitor might've been a gateway to learning assembly language for a young Kevin Savetz.
20Wild ApplesAlden GawThe Apple II Infinitum logo, drawn with lasers.

Issue Links


A message board for laserists and laser enthusiasts. Includes news about the annual Southeast Laser Enthusiasts Meet (SELEM).

Apple Core

Women in Games
An exhibit currently on display at The Strong Museum of Play in Rochester, New York, USA.

Dani Bunten Berry papers
An archive or personal and business correspondence, game design concepts, corporate agreements, notes, sketches, publicity, photographs, computer code, and other materials created by or pertaining to Dani Bunten.

Escape from ANTcatraz video game script
By Lorraine Hopping.

Lucia Grossberger Morales
Homepage of Apple II digital artist.


Vernier Software & Technology
Dave Vernier's company, founded in 1981 to develop and publish Apple II scientific software.


A la découverte du GS Basic
A French-language book that includes an alphabetically sorted reference of Apple IIGS BASIC keywords.

TML BASIC manual (text)
The manual for TML BASIC, a BASIC compiler for the IIGS that was syntax-compatible with Apple's abandoned Apple IIGS BASIC.

TML BASIC manual (PDF)
The manual for TML BASIC, a BASIC compiler for the IIGS that was syntax-compatible with Apple's abandoned Apple IIGS BASIC.

TML Basic v1.00A 4 22 88
A .po disk image of TML BASIC.

Micol Advanced BASIC manual
User manual for Micol Advanced BASIC v5.0.

Micol Advanced BASIC
Zipped .2mg disk images of multiple versions of Micol Advanced BASIC.

Toolbox Programming in GSoft BASIC
A partial draft (chapters 1–6) of Eric Shepherd's tutorial for Mike Westerfield's BASIC language.


Vampire Power
Manila Gear's board lets you easily tap into your Apple IIGS ROM 00/01 power supply to provide voltage to your Apple II projects.

Lo-res Escape
Vince Weaver ("deater")'s Demosplash-winning demo.

Applesoft Keyboard Test
Mike Goodell's HackFest 2019 entry is an Applesoft BASIC program to test the working condition of an Apple II keyboard.

Apple II Magazine Index
Jennifer Schmidt's online database of Apple II magazines and articles.

Chuck Peddle
News of the passing of Charles Peddle, inventor of the 6502 microprocessor.

Homepage of Randy Suess, the late co-inventor of the dial-up bulletin board system (BBS).

December 21, 2018 · Comments Off on Enjoy Juiced.GS Volume 23, Issue 4 (December 2018)

Juiced.GS Volume 23, Issue 4 (December 2018)

This issue features a review of John Keoni-Morris' Applesauce floppy disk controller; five visitors' perspectives on the Living Computers: Museum + Labs; a tutorial for using Arduino with the Apple II; Kevin Savetz's adventure in reviving a laserdisc game for the Apple II; news of the discovery of MIT Logo's source code; reviews of The Bard's Tale Trilogy remastered and All About Applesoft: Enhanced Edition—and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

Didn't get this issue in the mail?
Buy the 2018 bundle, then
subscribe for 2019!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

December 21, 2018 · Comments Off on Volume 23, Issue 4 (December 2018)
Juiced.GS Volume 23, Issue 4 (December 2018)


2My Home PageLiving MemoriesKen GagneA visit to the Boston Museum of Science with Ryan Suenaga led to this month's coverage of the late Paul Allen's Living Computer: Museums & Labs.
3TidinGSPeter NeubauerThe source code for MIT Logo has been unearthed and published.
4-8ReviewAn Applesauce in FluxDavid SchmidtA review of John Keoni-Morris's Applesauce Floppy Disk Controller.
8AdvertisementRetro Roundup
9-11ReviewRemastering The Bard's TaleChris Freeman & Matt HerrickA rview of The Bard's Tale Trilogy, a remastering by inXile Entertainment and Krome Studios' remastering of Interplay's classic RPG series.
12Road TripReturn to the Velvet RopePeter NeubauerA visit to Paul Allen's Living Computer: Museums + Labs of Seattle, Washington.
13Road TripA Big Iron Bucket ListMike WhalenA visit to Paul Allen's Living Computer: Museums + Labs of Seattle, Washington.
14Road TripRetro RashomonRob McMullen, Kevin Savetz, Michael SternbergA visit to Paul Allen's Living Computer: Museums + Labs of Seattle, Washington.
15-17Tech-torialA Bridge Not Too FarCharles ManginHow to use Arduino to connect peripherals and computers of different eras.
17-19RetrospectiveMiracle on the MidwayKevin SavetzThe history of David Lubar's Adventures in Videoland, a laserdisc game based on the movie Rollercoaster, and how Kevin Savetz made it playable again.
20-21Cover ][ CoverTriple-A ApplesoftIvan DruckerA review of "All About Applesoft", an Applesoft BASIC programming anthology published by Call-A.P.P.L.E.
22-23DumplinGSWorking the NetKen GagneSophistication & Simplicity now sold by Juiced.GS: SCSI-2 audio CD drivers available from Brutal Deluxe; Charles Mangin releases DROPBLOCKS and BLOCKCHAIN games; a2heaven develops MEGA Audio sound card; Ewen Wannop releases NetWorker2; Jay Moore releases Drugwar//e game; Steve Chamberlin updates ADB-USB Wombat firmware; Retro Game Living Room interviews Trip Hawkins; Steve Wozniak interviewed by Michael Harrison.
23Simplicity NotesRock OnSteven WeyhrichKansasFest is the Woodstock of our generation.
24Wild ApplesKevin SavetzA visit to the Living Computers: Museum + Lab's "Totally 80s Rewind" exhibit.

Issue Links

My Home Page

Living Computers: Museum + Lab
A museum in Seattle, Washington, founded by Paul Allen and dedicated to working, hands-on exhibits of classic computers.


MIT Logo
MIT Logo the Apple II (7/9/1981 version); written by S. Hain, P. Sobalvarro, and L. Klotz under the supervision of H. Abelson; original copyright (c) 1980, 1981 MIT; rereleased under the MIT License; recovered and reassembled from source by Lars Brinkhoff.

Review: Applesauce

Appleauce Floppy Disk Controller
John Keoni-Morris' floppy drive controller for connecting vintage Apple II 5.25" and 3.5" floppy drives up to your modern computer via a USB connection.

Review: The Bard's Tale

The Bard's Tale Trilogy
A remastering of Interplay's classic role-playing game (RPG) series, developed by inXile Entertainment and published by Krome Studios.

The Bard's Tale
A 2005 game that includes emulations of the original The Bard's Tale trilogy.

the Lost Sectors
Matt Herrick and Chris Freeman's video review of The Bard's Tale Trilogy.

Tech-torial: Arduino

TeensyAn Arduino clone from PJRC.

A source for Arduino project ideas.

Another source for Arduino project ideas.


Creative Computing
The January 1982 issue that includes Adventures in Videoland, a type-in text adventure game by David Lubar.

Adventures in Videoland
Kevin Savetz's GitHub repo with the original source code for Lubar's game.

A laserdisc player's PDF manual, including details of an unusual DB-15 connector compatible with the Apple II.

DB15 Male To DB25 Male
A ready-made cable compatible for connecting a laserdisc player to the Apple II.

Let's Play
Kevin Savetz's YouTube playthrough of the game.

Rollercoaster Online
Scott Lawrence's online playable version of Adventures in Videoland.

Commanding Laserdiscs
Scott Lawrence's blog post about his project.

Cover ][ Cover

All About Applesoft, Enhanced Edition
Call-A.P.P.L.E.'s remastered edition of the 1981 original BASIC anthology.

S-C DocuMentor
The most complete documentation of Applesoft internals available anywhere.


Sophistication & Simplicity
Steve Weyhrich's history of the Apple II, now available as a hardcover book from Juiced.GS publisher Gamebits.

SCSI-2 Audio CD driver
GS/OS drivers to play audio CDs from a SCSI-2 CD-ROM drive, courtesy Brutal Deluxe.

New action-puzzle games developed in assembly by Charles Mangin.

MEGA Audio
a2heaven's sound card.

Ewen Wannop's suite of Internet utilities, such as ping, traceroute, and WHOIS.

Jay Moore's Apple II port of John E. Dell's 1982 MS-DOS game.

USB Wombat
Steve Chamberlin's USB/ADB adapter.

Retro Game Living Room
An audio interview with former Apple employee Trip Hawkins.

The Michael Harrison Interview
A 1982 interview of Steve Wozniak by Michael Harrison on KMET radio.

December 23, 2017 · Comments Off on Volume 22, Issue 4 (December 2017)
Juiced.GS Volume 22, Issue 4 (December 2017)


2My Home PageExpanding the FamilyKen GagneRetro Roundup and were created to solve behind-the-scenes publishing problems at Juiced.GS--but now, anyone can make use of these retrocomputing resources.
3-4Cover ][ CoverAndy MolloyA review of Break Out: How the Apple II Launched the PC Gaming Revolution, a book by David Craddock.
5-7ReviewControl Your WorldChris TorrenceA review of the Game Port Interface Micro-Relay Isolation Board, by Andrew and Ivan Hogan.
8-11ReviewA Speed Demon from a2heavenDavid SchmidtA review of the FASTChip //e, an Apple IIe accelerator card by Plamen Vaysilov of a2heaven.
12-14Tech-torialThe Apple II in Your Apple IIIMartin HayeHow to activate "Satan Mode" aka "Funny Mode", a way to access the Apple III's unique features while running Apple II software.
15-18ConnectionsPreserving ProLineKelvin SherlockHow Morgan Davis's ProLine BBS software got ported to the cloud and became a telnet service.
18-21ProgrammingWriting Ampersand CommandsStavros KaratsoridisHow to write ampersand commands to extend Applesoft BASIC.
22-23DumplinGSA Plethora of PodcastsKen GagneInaugural Vintage Computer Festival Pacific Northwest to be held Feb 2018; 6502 Workshop's Nox Archaist launches forum, with second Kickstarter coming in 2018; Benj Edwards launches The Culture of Tech podcast; Jason Scott launches Jason Scott Talks His Way Out of It podcast; Paleotronic Magazine launches; Mike Westerfield of The Byte Works adds ORCA code to GitHub; CiderPress updated to v4.0.3; Daniele Liverani releases Genius 2: Into the Toy Caves; Chris Torrence of Assembly Lines podcast fixes 36-year-old Wizardry bug.
23Simplicity NotesBlinkenlightsSteven WeyhrichBig iron computers with lots of blinking lights on old science-fiction television shows are what got Steve Weyhrich into computers.
24Wild ApplesPeter NeubauerHappy holidays from Juiced.GS!

Issue Links

My Home Page

Retro Roundup
Subscribe via RSS or email to Apple II, Commodore 64, Atari, TRS-80, arcade, and console news, blogs, videos, podcasts, vendors, conventions, and more.
A URL shortener for Apple II websites.

Cover ][ Cover

Break Out: How the Apple II Launched the PC Gaming Revolution
David L. Craddock's book, with free sample chapters available.

Review: Game Port Interface Board

Game Port Interface Board
Andrew and Ivan Hogan's circuit board for controlling external devices through the Apple II.

David Schmenk's Proto Language AsSeMbler for Apple.

Assembly Lines
Chris Torrence's video review of the Game Port Interface Board.

Review: FASTChip //e

FASTChip //e
An Apple IIe accelerator card by Plamen Vaysilov of a2heaven.

Speed test
John Brooks of ProDOS 2.4.x fame's code for benchmarking how fast Apple II computers can demonstrably count.


Apple III Satan Mode
Martin Haye's HackFest project from KansasFest 2018, which boots an Apple III directly to Satan Mode DOS 3.3 with a patched system monitor.

Apple II versus Apple III Hardware Architecture Comments
December 2002 email correspondence among Steven Weyhrich, Rick Auricchio (Apple), and David T. Craig.


ProLine 3.x BBS Unofficial Home Page
An archive of Eric A. Seiden's homepage for ProLine BBS, by Morgan Davis.

Kelvin Sherlock's source code for the headless KEGS emulator, the modem and serial modules, and other relevant items.

ProLine, ModemWorks, and other Morgan Davis products.


Assembly Lines
A compilation of Roger Wagner's Softalk articles, as updated by Chris Torrence.

"Applesoft Internal Entry Points"
An article by John Crossley, published in Apple Orchard.


Vintage Computer Festival Pacific Northwest
The inaugural VCF PW, to be held February 10–11, 2018.

Nox Archaist forums
Community forums for Nox Archaist, an upcoming 8-bit tile-based RPG from 6502 Workshop.

The Culture of Tech
Benj Edwards' audio podcast in which he interviews tech luminaries, artists, and entertainers about their history with and contributions to culture and technology.

Jason Scott Talks His Way Out of It
Jason Scott's monologic podcast of adventures and tales from his life and career preserving the history of computers and the Internet.

Paleotronic Magazine
A new digital and hardcopy magazine for all retrocomputing enthusiasts.

The Byte Works on GitHub
The source code to ORCA/C, an ANSI C compiler; ORCALib, libraries for the ORCA language suite (ORCA/C, ORCA/M, ORCA/Pascal); and ORCA Linker, a link editor for the object module format, all for the Apple IIGS.

v4.0.3 of Andy McFadden's popular Windows program for managing Apple II files and media.

Genius 2: Into the Toy Caves
Daniele Liverani's Apple II action-platforming game.

Assembly Lines #46
Chris Torrence fixes a 36-year-old bug in Wizardry.

Wizardry: Proving Grounds of the Mad Overlord
A version of Wizardry patched by Chris Torrence.