Posted on

Enjoy Juiced.GS Volume 23, Issue 2 (June 2018)

Information Barrier eXperimental II — original Apple II software and hardware used for nuclear warhead verification. Also in this issue is a review of Oregon Trail: The Play! and an interview with its playwright; reviews of two graphic novels about Steve Jobs; a tutorial for procuring and digitizing academic dissertations about the Apple II; how Microsoft’s purchase of GitHub will affect Apple II programmers; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

Didn’t get this issue in the mail?
Subscribe to our 2018 volume!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

Posted on

Enjoy Juiced.GS Volume 22, Issue 2 (June 2017)

Juiced.GS Volume 22, Issue 2 (June 2017)
Ninjaforce‘s first-hand account of the Revision demoparty; Mike Whalen’s tutorial for hosting a telnet BBS; behind-the-scenes looks at Kelvin Sherlock’s Golden Gate and the projectile animations of Nox Archaist; reviews of a2heaven’s 8MBRAM/ROM card and Richard Garriott’s Explore/Create memoir; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

Didn’t get this issue in the mail?
Subscribe to ourJune 2017 volume!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

Posted on

Enjoy Juiced.GS Volume 21, Issue 2 (June 2016)

Juiced.GS Volume 21, Issue 2 (June 2016)
4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House’s VGA Adapter for Apple IIGS ROM 3; David Schmenk’s tutorial on creating an auto-updating chat client using PLASMA and Python; Charles Mangin’s detailed analysis of mice bearing the M0100 model number; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

Didn’t get this issue in the mail?
Subscribe to our 2016 volume!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

Posted on

Enjoy Juiced.GS Volume 20, Issue 2 (June 2015)

Volume 20, Issue 2 (June 2015)
Volume 20, Issue 2 (June 2015)
This issue features reviews of Ninjaforce’s KABOOM and GGLABS’ RAMGS card; coverage of Oz KFest; a breakdown of how ProDOS formats disks and stores and manages files; a deepening mystery with Det. Pomme and Col. Hexings; reflections on the Apple II community’s best years from its developers, publishers, and artists; and much, much more!

 

Check out this issue’s index for full details, as well as links to online resources for more related content.

Didn’t get this issue in the mail?
Sign up for a 2015 subscription!

Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

Not sure what to think? Download some sample content or purchase an individual issue!

Posted on 1 Comment

Enjoy Juiced.GS Volume 19, Issue 2 (June 2014)

Volume 19, Issue 2 (June 2014)
Volume 19, Issue 2 (June 2014)

Juiced.GS‘s second issue of 2014 has now shipped! In our cover story, we celebrate the fiftieth anniversary of the BASIC programming language, invented in 1964 at Dartmouth College. Apple II historian Steve Weyhrich walks us through the development of the language and the role it played in the popularity of the Apple II, and how our favorite personal computer helped bring programming to the masses. With interviews from Mike Westerfield and Wade Clarke and featuring the works of Steve Wozniak, Ivan Drucker, and Jeff Fink, this feature is not to be missed.

One early BASIC programmer was Ron Graff, developer of such programs as Keyboard Organ and Supermath. While Antoine Vignau of Brutal Deluxe was archiving Apple II cassette software, he came across Graff’s work, published by Innovative Computer, Magnemedia, and Innerglo. This interview looks at the early days of programming and how Graff balanced this technical pursuit with his ministry.

Just as crowdfunding (featured on the cover of our March 2012 issue) has made it easier for personal projects to come to life, so too has 3D printing made many an imagined object into a tangible product. Charles Mangin of option8 has developed several such objects inspired by the Apple II. In his Tech-torial, he walks us through how to get started with 3D printing and use it to create Apple II parts and models.

Not enough tech for you? David Schmidt takes you behind the scenes of ADTPro, which can get your Apple II up and running without a single floppy or hard disk. Learn exactly how bootstrapping works in his Connections article.

Finally, we have three reviews for you. Andy Molloy looks at Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, by Bill Loguidice and Matt Barton. One of the book’s twenty chapters focuses on the Apple II and its many great games. Meanwhile, Ken Gagne reviews two documentaries about chiptune music: 2008’s Reformat the Planet, and 2014’s Europe in 8 Bits. Turns out what inspires young musicians to turn their favorite 8-bit machines into musical instruments isn’t much different from the spirit that drives the Apple II community to continue hacking.

Check out this issue’s index for a full table of contents, as well as links to online resources for more related content.

If you haven’t already subscribed, there’s still time—sign up today! Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers and include all issues mailed in the current calendar year. We accept PayPal, Amazon Payments, Dwolla, and personal check.

See you at KansasFest!