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Enjoy Juiced.GS Volume 22, Issue 2 (June 2017)

Juiced.GS Volume 22, Issue 2 (June 2017)
Ninjaforce‘s first-hand account of the Revision demoparty; Mike Whalen’s tutorial for hosting a telnet BBS; behind-the-scenes looks at Kelvin Sherlock’s Golden Gate and the projectile animations of Nox Archaist; reviews of a2heaven’s 8MBRAM/ROM card and Richard Garriott’s Explore/Create memoir; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 21, Issue 2 (June 2016)

Juiced.GS Volume 21, Issue 2 (June 2016)
4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House’s VGA Adapter for Apple IIGS ROM 3; David Schmenk’s tutorial on creating an auto-updating chat client using PLASMA and Python; Charles Mangin’s detailed analysis of mice bearing the M0100 model number; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 20, Issue 2 (June 2015)

Volume 20, Issue 2 (June 2015)
Volume 20, Issue 2 (June 2015)
This issue features reviews of Ninjaforce’s KABOOM and GGLABS’ RAMGS card; coverage of Oz KFest; a breakdown of how ProDOS formats disks and stores and manages files; a deepening mystery with Det. Pomme and Col. Hexings; reflections on the Apple II community’s best years from its developers, publishers, and artists; and much, much more!

 

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 19, Issue 2 (June 2014)

Volume 19, Issue 2 (June 2014)
Volume 19, Issue 2 (June 2014)

Juiced.GS‘s second issue of 2014 has now shipped! In our cover story, we celebrate the fiftieth anniversary of the BASIC programming language, invented in 1964 at Dartmouth College. Apple II historian Steve Weyhrich walks us through the development of the language and the role it played in the popularity of the Apple II, and how our favorite personal computer helped bring programming to the masses. With interviews from Mike Westerfield and Wade Clarke and featuring the works of Steve Wozniak, Ivan Drucker, and Jeff Fink, this feature is not to be missed.

One early BASIC programmer was Ron Graff, developer of such programs as Keyboard Organ and Supermath. While Antoine Vignau of Brutal Deluxe was archiving Apple II cassette software, he came across Graff’s work, published by Innovative Computer, Magnemedia, and Innerglo. This interview looks at the early days of programming and how Graff balanced this technical pursuit with his ministry.

Just as crowdfunding (featured on the cover of our March 2012 issue) has made it easier for personal projects to come to life, so too has 3D printing made many an imagined object into a tangible product. Charles Mangin of option8 has developed several such objects inspired by the Apple II. In his Tech-torial, he walks us through how to get started with 3D printing and use it to create Apple II parts and models.

Not enough tech for you? David Schmidt takes you behind the scenes of ADTPro, which can get your Apple II up and running without a single floppy or hard disk. Learn exactly how bootstrapping works in his Connections article.

Finally, we have three reviews for you. Andy Molloy looks at Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, by Bill Loguidice and Matt Barton. One of the book’s twenty chapters focuses on the Apple II and its many great games. Meanwhile, Ken Gagne reviews two documentaries about chiptune music: 2008’s Reformat the Planet, and 2014’s Europe in 8 Bits. Turns out what inspires young musicians to turn their favorite 8-bit machines into musical instruments isn’t much different from the spirit that drives the Apple II community to continue hacking.

Check out this issue’s index for a full table of contents, as well as links to online resources for more related content.

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See you at KansasFest!

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Zéphyr relaunches

In our June cover story, Antoine Vignau of Brutal Deluxe detailed how he first came across the 8-bit shooter game Zéphyr and proceeded to work with programmer Richard Soberka and Froggy Software CEO Jean-Louis Le Breton to finally release the game to the Apple II community. Zéphyr was published this spring as a physical 5.25″ floppy disk with printed manual, for which there was great demand:

We debuted Zéphyr on March 22 with consecutive eBay auctions for the first three copies, signed by Jean-Louis and Richard. The highest winning bid on the three was 81 euros. We then sold 75 physical (but unsigned) copies directly on brutaldeluxe.fr through PayPal for five euros plus shipping. These copies went on sale on April 10 and sold out on April 22!

But Juiced.GS is not in the business of teasing its readers! Even though our cover story was published months after Zéphyr went out of print, the game is now available again — this time, as a downloadable disk image. “Purchase it and you will get a double-sided floppy disk image (French and US versions),” says Brutal Deluxe’s online store. “Floppy disk image means you get an electronic file, not a real floppy disk!” The price is a mere single euro — $1.31 USD at current exchange rates.

Unfortunately, it is still too late to get in on the original limited run. But you can vicariously enjoy the experience of opening your own copy of Zéphyr with our unboxing video: