June 15, 2017 · Comments Off on Volume 22, Issue 2 (June 2017)
Juiced.GS Volume 22, Issue 2 (June 2017)

Index

PagesTypeHeadlineAuthorSummary
2My Home PageA Division of RolesKen GagneWorking at Computerworld taught me my editors and publishers are separate roles--and how publishing Kelvin Sherlock's Golden Gate can be a conflict of interests.
3-4ReviewEvan BrewerA review of the Apple IIGS 8MBRAM/ROM Card from a2heaven.
5-7Event coverageA IIGS on the Big ScreenJesse BlueAfter 20 years, Ninjaforce returns to the demoscene by presenting Kernkompetenz at the Revision demoparty in Germany.
8-9Behind the ScenesMD-BASIC As A ServiceKelvin SherlockHow Morgan Davis's MD-BASIC became a cloud-based service, leading to the cross-platform compatibility layer Golden Gate.
10-14ConnectionsWarp Speed AheadMike WhalenMike Whalen details how to run Warp 6 BBS software on an Apple II and set it up to be accessed via telnet.
15-19Behind the ScenesLaunching Cows with PrejudiceMark LemmertHow 6502 Workshop developed animations for projectiles in their tile-based RPG, Nox Archaist.
20AdvertisementReActiveMicroThe Universal PSU Kit
21Cover ][ CoverFrom Ultima to Deep Under WaterKevin SavetzA review of Richard Garriott's memoir, Explore/Create
22-23DumplinGSKen GagneWOzFest #7 to be held this July; John Brooks releases View.Sector; Manila Gear releases the 2soniq audio card; Ninjaforce updates NinjaTracker; Stephen Heumann releases AFPBridge; Prince of Perisa level editor leapop released; Michael Packard releases Alien Downpour game; Behind the Scenes fixes Airwolf's BASIC code; Apple-1 sells at Breker auction house for only $130,000.
23A Word or IIMilestonesKen GagneThis issue marks Juiced.GS's one thousandth piece of editorial content.
24AdvertisementKansasFestKansasFest 2017 is full--see you next month!

Issue Links

a2heaven

Apple IIGS 8MBRAM/ROM
8 MB BRAM card with onboard ROM.

Demoscene

Revision
Annual demo party, held April 14–17, 2017, in Saarbrücken, Germany.

Kernkompetenz
The Apple IIGS demo presented by Ninjaforce at Revision 2017.

Recorded demo
A recorded video of Kernkompetenz, running on an Apple IIGS.

Emulated demo
Dagen Brock's screencast video of Kernkompetenz, running on the GSplus emulator.

Behind the Scenes: Golden Gate

MD-BASIC
Morgan Davis' programming language.

MD-BASIC as a Service
Kelvin Sherlock's cloud-based MD-BASIC.

Golden Gate
Kelvin Sherlock's compatibility layer for ORCA and GNO/ME.

Connections

GBBS
Pro System Software v2.14 and source by Kevin Smallwood.

Warp 6 BBS
BBS software by Jim Ferr, maintained by Scott Johnson.

Warp Six BBS's history
Jim Ferr's history of the Warp 6 software and first BBS.

Running a Telnet BBS On an Apple IIe Using a Raspberry Pi
Lon Seidman's YouTube submission to This Week in Tech's Weekly Gizwiz.

BBS disk images
Mike Whalen's disk images for following along with his tutorial.

Apple IIGS serial cabling parts

Apple IIe serial cabling parts

SyncTerm
A modern, cross-platform program designed to call BBSs hosted on the Internet.

NoIP
Maintain a static IP address, even when your BBS is dynamic.

TelnetBBSGuide
A list of bulletin board systems accessible via telnet.

Vintage Computer BBS List
Maintained by Justin Scott.

csa2
The comp.sys.apple2 Usenet newsgroup.

Apple II Enthusiasts
A Facebook group.

Behind the Scenes: Nox Archaist

Nox Archaist
An 8-bit, tile-based RPG for the Apple II, in development by 6502 Workshop.

Cover ][ Cover

Explore/Create: My Life at the Extremes
Richard Garriott's memoir.

DumplinGS

WOzFest
An informal gathering of Apple II users, held in Sydney, Australia, on Saturday, July 22, 2017.

View.Sector
John Brooks' utility for reading, dumping, and displaying DOS 3.3 sectors in both ASCII and hexadecimal.

2soniq
2soniq Stereo Sound Card from Manila Gear, sold by ReActiveMicro.

NinjaTracker
Ninjaforce's music player, updated to support 4soniq.

AFPBridge
An AFP-over-TCP/IP networking tool from Stephen Heumann.

leapop
A Prince of Persia level editor by Norbert de Jonge.

Alien Downpour
Michael Packard's 8-bit arcade shooting game.

Behind the Scenes
John Graham-Cumming fixes a bug in Airwolf code from 1984.

Breker auction
Apple-1 sells at auction for only $130,000.

Apple-1 registry
Mike Willegal's inventory of every known Apple-1.

June 17, 2016 · Comments Off on Enjoy Juiced.GS Volume 21, Issue 2 (June 2016)

Juiced.GS Volume 21, Issue 2 (June 2016)

This issue features coverage of WOzFest ///, where the 4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House's VGA Adapter for Apple IIGS ROM 3; David Schmenk's tutorial on creating an auto-updating chat client using PLASMA and Python; Charles Mangin's detailed analysis of mice bearing the M0100 model number; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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June 16, 2016 · Comments Off on Volume 21, Issue 2 (June 2016)
Juiced.GS Volume 21, Issue 2 (June 2016)

Index

PagesTypeHeadlineAuthorSummary
2My Home PageII or MoreKen GagneThe work of Alex Lukacz, Jon Co, and Jesse Blue culminated in the release of the 4play & 4soniq cards and an updated KABOOM! at WOzFest ///.
3-4ReviewEric ShepherdA review of Dino Eggs, the classic 8-bit action game from 1983 by David H. Schroeder.
5ReviewReturn to the Land of the LostKen GagneA review of Dino Eggs: Rebirth, the sequel by David H. Schroeder and Eric Ferrot, released in 2016 for Steam.
6-7Event coverageA short history of WOzFestSean McNamaraIn the wake of the third Oz KFest, Sean McNamara created WOzFest. A year later, WOzFest /// was host to some major announcements.
8Behind the ScenesExpanded Blast RadiusJesse BlueHow Jesse Blue added 4soniq and 4play support to KABOOM v1.02 in time for WOzFest ///.
9-11,19ProgrammingPLASMA/Python: Client/ServerDavid SchmenkUsing PLASMA and Python to implement an auto-update feature to an Apple II chat client.
12-15HardwareUntangling the NestCharles ManginDeciphering the many models of Apple mice that all used the same model number.
16-17ReviewVGA: Very Good AdapterAndrew RoughanA review of the VGA Adapter for Apple IIGS ROM 3, by Koichi Nishida of Tulip House.
18DumplinGSThe Games People PlayKen GagneByteBoosters releases new 4MB RAM card; Kerbal Space Program gets ported to the Apple II; Structris hits iOS; 6502 Workshop developing Nox Archaist; audio from Juiced.GS interviews with Microzine alumnae Amy Kefauver & Lori Hopping, and Bob Bishop, now available online; RetroConnector releases M0100 mouse USB adapter.
19Random NumbersThe Smartest Home EverEric ShepherdWouldn't it be cool if the Apple IIGS could power a smart home?
20AdvertisementKansasFest

Issue Links

My Home Page

4soniq
Jon Co's card to give the Apple IIGS four sound channels.

4play
Alex Lukacz's four-player expansion card.

KABOOM!
Ninjaforce's four-player, four-channel Bomberman game for the Apple IIGS.

Review: Dino Eggs: Rebirth

Dino Eggs: Rebirth
David H. Schroeder and Eric Ferrot's sequel to the 1983 classic game.

Gamasutra
Schroeder's developer diaries for Dino Eggs: Rebirth.

Event Coverage: WOzFest ///

WOzFest /// Recap
Sean McNamara's online summary of the event.

WOzFest /// Galleries
Photos by Sean McNamara.

WozFest /// photos
Jeremy Barr-Hyde's Flickr photo gallery.

Programming

PLASMA
David Schmenk's code for a PLASMA/Python chat client.

Hardware

M0100.com
Charles Mangin's analysis of the many models of M0100 mouse.

Review: VGA Adapter for Apple IIGS ROM 3

Tulip House
Storefront for Koichi Nishida, developer of the VGA Adapter for Apple IIGS ROM 3.

VGA Adapter for Apple IIGS ROM 3
Use VGA monitors with the Apple IIGS ROM 3.

Apple IIGSTechnical Procedures
Instructions for removing the power supply.

Video demos
Watch demo videos of various IIGS graphic modes displayed with the VGA adapter in this YouTube playlist by Andrew Roughan.

DumplinGS

ByteBoosters
eBay storefront for developers of Apple IIGS 4MB RAM card.

Kerbal Space Program
Vince Weaver's unofficial Apple II port of the popular space program simulator.

Structris
Martin Haye's public-domain Tetris variation, now for iOS.

Nox Archaist
An original 8-bit RPG, coming soon from The 6502 Workshop.

Computing Pioneers
Kevin Savetz's interviews with computer luminaries, in both audio and written transcript formats.

M0100 to USB Conversion
RetroConnector's USB adapter for the M0100 mouse.

June 27, 2015 · Comments Off on Enjoy Juiced.GS Volume 20, Issue 2 (June 2015)

Volume 20, Issue 2

This issue features reviews of Ninjaforce's KABOOM and GGLABS' RAMGS card; coverage of Oz KFest; a breakdown of how ProDOS formats disks and stores and manages files; a deepening mystery with Det. Pomme and Col. Hexings; reflections on the Apple II community's best years from its developers, publishers, and artists; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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June 28, 2014 · Comments Off on Enjoy Juiced.GS Volume 19, Issue 2 (June 2014)
Volume 19, Issue 2

Juiced.GS's second issue of 2014 has now shipped! In our cover story, we celebrate the fiftieth anniversary of the BASIC programming language, invented in 1964 at Dartmouth College. Apple II historian Steve Weyhrich walks us through the development of the language and the role it played in the popularity of the Apple II, and how our favorite personal computer helped bring programming to the masses. With interviews from Mike Westerfield and Wade Clarke and featuring the works of Steve Wozniak, Ivan Drucker, and Jeff Fink, this feature is not to be missed.

One early BASIC programmer was Ron Graff, developer of such programs as Keyboard Organ and Supermath. While Antoine Vignau of Brutal Deluxe was archiving Apple II cassette software, he came across Graff's work, published by Innovative Computer, Magnemedia, and Innerglo. This interview looks at the early days of programming and how Graff balanced this technical pursuit with his ministry.

Just as crowdfunding (featured on the cover of our March 2012 issue) has made it easier for personal projects to come to life, so too has 3D printing made many an imagined object into a tangible product. Charles Mangin of option8 has developed several such objects inspired by the Apple II. In his Tech-torial, he walks us through how to get started with 3D printing and use it to create Apple II parts and models.

Not enough tech for you? David Schmidt takes you behind the scenes of ADTPro, which can get your Apple II up and running without a single floppy or hard disk. Learn exactly how bootstrapping works in his Connections article.

Finally, we have three reviews for you. Andy Molloy looks at Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, by Bill Loguidice and Matt Barton. One of the book's twenty chapters focuses on the Apple II and its many great games. Meanwhile, Ken Gagne reviews two documentaries about chiptune music: 2008's Reformat the Planet, and 2014's Europe in 8 Bits. Turns out what inspires young musicians to turn their favorite 8-bit machines into musical instruments isn't much different from the spirit that drives the Apple II community to continue hacking.

Check out this issue's index for a full table of contents, as well as links to online resources for more related content.

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