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Enjoy Juiced.GS Volume 22, Issue 1 (Mar 2017)

Juiced.GS Volume 22, Issue 1 (March 2017)

Juiced.GS Volume 22, Issue 1 (Mar 2017)

This issue features a tutorial for telnetting to bulletin board systems from your Apple II; reviews of the AP40 wireless Bluetooth game controller and the Floppy Emu storage device; an interview with Joe Santulli, co-founder of the National Videogame Museum of Frisco, Texas; a behind-the-scenes look at ProRWTS, the filesystem controller by Peter Ferrie being used in the game Nox Archaist; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 21, Issue 1 (March 2016)

Juiced.GS Volume 21, Issue 1 (March 2016)

Juiced.GS Volume 21, Issue 1 (March 2016)

This issue features a behind-the-scenes look by Ian Johnson at his work bringing Japanese language support to the Apple IIGS; an interview with Jimmy Maher of The Digital Antiquarian; David Schmenk's introductory tutorial for programming in PLASMA; a review of Aaron Sorkin's Steve Jobs film; a reflection on lessons learned using the Apple II in a modern high-school classroom; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 20, Issue 1 (March 2015)

Volume 20, Issue 1 (March 2015)
Volume 20, Issue 1 (March 2015)
This issue features the first chapter of a serialized Apple II mystery; a review of Assembly Lines: The Complete Book; a guide to compiling cc65 code in Xcode on the Mac; instructions for using the GSport emulator on an AppleTalk network; a review of the Apple III emulator Apple3rtr; reflections on the Apple II community's best years; and much, much more!

 

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Enjoy Juiced.GS Volume 19, Issue 1 (March 2014)

Volume 19, Issue 1 (March 2014)
Volume 19, Issue 1 (March 2014)
This issue features an interview with Al Lowe of Leisure Suit Larry; reviews of Option8's RetroConnector joystick adapters; a behind-the-scenes look at the development of Brian Picchi's Retro Fever game; musings on why the Mac's recent 30th anniversary matters to the Apple II; and much, much more!

 

Check out this issue's index for full details, as well as links to online resources for more related content.

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Juiced.GS has Retro Fever!

Retro Fever

Juiced.GS covers the state of Apple II development, with new hardware and software being released regularly. The latest product to cross our desk is Retro Fever, an action game from Brandon Bogle and Brian Picchi, the latter of whom is a familiar name to Apple II gamers. In recent years, Picchi has taught himself a variety of programming languages, applying those newfound skills to games such as Applesoft Action, Deadly Orbs, and Lamb Chops!

In the March 2014 issue of Juiced.GS, Picchi will offer a behind-the-scenes look at his ascent as a programmer and the challenges he's encountered when developing the above titles. In the meantime, Juiced.GS editor-in-chief Ken Gagne has picked up a copy of Retro Fever on 5.25" floppy disk. Just as he did last year with Zéphyr, he's shot a video of his unboxing and first play of Retro Fever:

Retro Fever can be purchased on floppy disk, downloaded as a disk image, or played in your web browser.

To learn more about Brian Picchi, listen to his interview on the Open Apple podcast.