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Enjoy Juiced.GS Volume 23, Issue 4 (December 2018)

Juiced.GS Volume 23, Issue 4 (December 2018)
Applesauce floppy disk controller; five visitors’ perspectives on the Living Computers: Museum + Labs; a tutorial for using Arduino with the Apple II; Kay Savetz’s adventure in reviving a laserdisc game for the Apple II; news of the discovery of MIT Logo’s source code; reviews of The Bard’s Tale Trilogy remastered and All About Applesoft: Enhanced Edition—and much, much more!

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Enjoy Juiced.GS Volume 23, Issue 3 (September 2018)

Juiced.GS Volume 23, Issue 3 (September 2018)
KansasFest 2018 and the Fourth Annual Oregon Trail Game 5K; reviews of two books: Tome of Copy Protection and A History of Video Games in 64 Objects; how to program for Applied Engineering’s Phasor sound card; a behind-the-scenes look at HackFest winning entry Rush; and much, much more!

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Enjoy Juiced.GS Volume 23, Issue 2 (June 2018)

Information Barrier eXperimental II — original Apple II software and hardware used for nuclear warhead verification. Also in this issue is a review of Oregon Trail: The Play! and an interview with its playwright; reviews of two graphic novels about Steve Jobs; a tutorial for procuring and digitizing academic dissertations about the Apple II; how Microsoft’s purchase of GitHub will affect Apple II programmers; and much, much more!

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Enjoy Juiced.GS Volume 23, Issue 1 (March 2018)

Juiced.GS Volume 23, Issue 1 (March 2018)
WiModem232 modem emulator and the Oregon Trail electronic handheld game; Quinn Dunki’s tutorial for using git and GitHub version control with Apple II source code; an interview with Robert Freedman of HLS Duplication; coverage of the inaugural Vintage Computer Festival Pacific Northwest; a day in the life of an Apple II detective; and much, much more!

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Enjoy Juiced.GS Volume 22, Issue 4 (Dec 2017)

Juiced.GS Volume 22, Issue 4 (December 2017)
FASTChip //e accelerator card, the Game Port Interface Board, and the book Break Out; tutorials for expanding Applesoft BASIC by creating your own ampersand commands, and for activating the Apple III’s “Satan Mode”; a look at how Kelvin Sherlock ported the ProLine BBS software to be a cloud-based telnet service; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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