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Enjoy Juiced.GS Volume 19, Issue 4 (December 2014)

Volume 19, Issue 4 (December 2014)

This issue features a Juiced.GS first: variant covers! Both “Fire” and “Ice” editions commemorate Shadowgate, the Apple IIGS point-and-click adventure that’s been resurrected for a new generation of gamers. We spoke with original co-creator Karl Roelofs about how development team Zojoi updated this classic game with new art, user interface, puzzles, and challenges. Here’s a video showing the new Shadowgate, as well as the new availability of the Apple IIGS version of the game in a Mac/Windows environment:

Also in this issue is the Retro Computing Roundtable‘s holiday gift guide for retrocomputing enthusiasts; Ivan Drucker’s tutorial for using Magic Goto; a review of Leigh Alexander’s e-book Breathing Machine; a behind-the-scenes look at the Song Board stack for HyperCard; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

This is the last issue of our 2014 volume, which is now available as a bundle for a discounted price. Don’t miss out on future exclusives — sign up for a 2015 subscription! Get the latest Apple II news, reviews, interviews, and how-tos, delivered right to your mailbox.

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Juiced.GS now available in French

Juiced.FR

For almost as long as the Apple II has existed, French developers have pushed the machine to its limits. From the Free Tools Association (FTA) to Brutal Deluxe, the contributions of these elite programmers have benefitted the global Apple II community, both decades ago and today.

Juiced.FR

The Apple II is still strong in France, and Juiced.GS has eagerly covered many of its developments, such as last year’s cover story about Zéphyr, a game developed by Froggy Software in 1987 and released by Brutal Deluxe in 2013. But it’s not just editorial content that the country has contributed to the magazine: among Juiced.GS subscribers, France is the most represented country where English is not the primary language.

As a token of thanks for France’s many years of support and community, Juiced.GS is pleased to announce that the September 2014 issue of Juiced.GS is now available in French. The entire 20 pages were translated from the original English by Antoine Vignau of Brutal Deluxe and has been made available in hardcopy at no additional charge to our native French speakers.

This one-time collaboration is not expected to be repeated for back issues or future releases, but collectors and francophiles can still get a copy of Juiced.FR from our online store. Once our limited quantities are exhausted, we do not expect additional copies to be made available for purchase ever again. Get yours today!

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Enjoy Juiced.GS Volume 19, Issue 3 (September 2014)

Volume 19, Issue 3 (September 2014)
Volume 19, Issue 3 (September 2014)
This issue features coverage of KansasFest 2014; developer journals for both Lawless Legends and Apple2048; a tutorial for dealing with resource forks from an 8-bit environment; an interview with Robin Bailey, author of novels based on Infocom text adventure games; and much, much more!

 

Check out this issue’s index for full details, as well as links to online resources for more related content.

It’s time to renew — sign up for a 2015 subscription!
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Enjoy Juiced.GS Volume 19, Issue 2 (June 2014)

Volume 19, Issue 2 (June 2014)
Volume 19, Issue 2 (June 2014)

Juiced.GS‘s second issue of 2014 has now shipped! In our cover story, we celebrate the fiftieth anniversary of the BASIC programming language, invented in 1964 at Dartmouth College. Apple II historian Steve Weyhrich walks us through the development of the language and the role it played in the popularity of the Apple II, and how our favorite personal computer helped bring programming to the masses. With interviews from Mike Westerfield and Wade Clarke and featuring the works of Steve Wozniak, Ivan Drucker, and Jeff Fink, this feature is not to be missed.

One early BASIC programmer was Ron Graff, developer of such programs as Keyboard Organ and Supermath. While Antoine Vignau of Brutal Deluxe was archiving Apple II cassette software, he came across Graff’s work, published by Innovative Computer, Magnemedia, and Innerglo. This interview looks at the early days of programming and how Graff balanced this technical pursuit with his ministry.

Just as crowdfunding (featured on the cover of our March 2012 issue) has made it easier for personal projects to come to life, so too has 3D printing made many an imagined object into a tangible product. Charles Mangin of option8 has developed several such objects inspired by the Apple II. In his Tech-torial, he walks us through how to get started with 3D printing and use it to create Apple II parts and models.

Not enough tech for you? David Schmidt takes you behind the scenes of ADTPro, which can get your Apple II up and running without a single floppy or hard disk. Learn exactly how bootstrapping works in his Connections article.

Finally, we have three reviews for you. Andy Molloy looks at Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, by Bill Loguidice and Matt Barton. One of the book’s twenty chapters focuses on the Apple II and its many great games. Meanwhile, Ken Gagne reviews two documentaries about chiptune music: 2008’s Reformat the Planet, and 2014’s Europe in 8 Bits. Turns out what inspires young musicians to turn their favorite 8-bit machines into musical instruments isn’t much different from the spirit that drives the Apple II community to continue hacking.

Check out this issue’s index for a full table of contents, as well as links to online resources for more related content.

If you haven’t already subscribed, there’s still time—sign up today! Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers and include all issues mailed in the current calendar year. We accept PayPal, Amazon Payments, Dwolla, and personal check.

See you at KansasFest!

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Enjoy Juiced.GS Volume 19, Issue 1 (March 2014)

Volume 19, Issue 1 (March 2014)
Volume 19, Issue 1 (March 2014)
This issue features an interview with Al Lowe of Leisure Suit Larry; reviews of Option8’s RetroConnector joystick adapters; a behind-the-scenes look at the development of Brian Picchi’s Retro Fever game; musings on why the Mac’s recent 30th anniversary matters to the Apple II; and much, much more!

 

Check out this issue’s index for full details, as well as links to online resources for more related content.

Don’t be left out — sign up for a 2014 subscription!
Get the latest Apple II news, reviews, interviews, and how-tos,
delivered right to your mailbox.

Not sure what to think? Check out our sample content!