December 23, 2017 · Comments Off on Volume 22, Issue 4 (December 2017)
Juiced.GS Volume 22, Issue 4 (December 2017)

Index

PagesTypeHeadlineAuthorSummary
2My Home PageExpanding the FamilyKen GagneRetro Roundup and a2.click were created to solve behind-the-scenes publishing problems at Juiced.GS--but now, anyone can make use of these retrocomputing resources.
3-4Cover ][ CoverAndy MolloyA review of Break Out: How the Apple II Launched the PC Gaming Revolution, a book by David Craddock.
5-7ReviewControl Your WorldChris TorrenceA review of the Game Port Interface Micro-Relay Isolation Board, by Andrew and Ivan Hogan.
8-11ReviewA Speed Demon from a2heavenDavid SchmidtA review of the FASTChip //e, an Apple IIe accelerator card by Plamen Vaysilov of a2heaven.
12-14Tech-torialThe Apple II in Your Apple IIIMartin HayeHow to activate "Satan Mode" aka "Funny Mode", a way to access the Apple III's unique features while running Apple II software.
15-18ConnectionsPreserving ProLineKelvin SherlockHow Morgan Davis's ProLine BBS software got ported to the cloud and became a telnet service.
18-21ProgrammingWriting Ampersand CommandsStavros KaratsoridisHow to write ampersand commands to extend Applesoft BASIC.
22-23DumplinGSA Plethora of PodcastsKen GagneInaugural Vintage Computer Festival Pacific Northwest to be held Feb 2018; 6502 Workshop's Nox Archaist launches forum, with second Kickstarter coming in 2018; Benj Edwards launches The Culture of Tech podcast; Jason Scott launches Jason Scott Talks His Way Out of It podcast; Paleotronic Magazine launches; Mike Westerfield of The Byte Works adds ORCA code to GitHub; CiderPress updated to v4.0.3; Daniele Liverani releases Genius 2: Into the Toy Caves; Chris Torrence of Assembly Lines podcast fixes 36-year-old Wizardry bug.
23Simplicity NotesBlinkenlightsSteven WeyhrichBig iron computers with lots of blinking lights on old science-fiction television shows are what got Steve Weyhrich into computers.
24Wild ApplesPeter NeubauerHappy holidays from Juiced.GS!

Issue Links

My Home Page

Retro Roundup
Subscribe via RSS or email to Apple II, Commodore 64, Atari, TRS-80, arcade, and console news, blogs, videos, podcasts, vendors, conventions, and more.

a2.click
A URL shortener for Apple II websites.

Cover ][ Cover

Break Out: How the Apple II Launched the PC Gaming Revolution
David L. Craddock's book, with free sample chapters available.

Review: Game Port Interface Board

Game Port Interface Board
Andrew and Ivan Hogan's circuit board for controlling external devices through the Apple II.

PLASMA
David Schmenk's Proto Language AsSeMbler for Apple.

Assembly Lines
Chris Torrence's video review of the Game Port Interface Board.

Review: FASTChip //e

FASTChip //e
An Apple IIe accelerator card by Plamen Vaysilov of a2heaven.

Speed test
John Brooks of ProDOS 2.4.x fame's code for benchmarking how fast Apple II computers can demonstrably count.

Tech-torial

Apple III Satan Mode
Martin Haye's HackFest project from KansasFest 2018, which boots an Apple III directly to Satan Mode DOS 3.3 with a patched system monitor.

Apple II versus Apple III Hardware Architecture Comments
December 2002 email correspondence among Steven Weyhrich, Rick Auricchio (Apple), and David T. Craig.

Connections

ProLine 3.x BBS Unofficial Home Page
An archive of Eric A. Seiden's homepage for ProLine BBS, by Morgan Davis.

pro-kegs
Kelvin Sherlock's source code for the headless KEGS emulator, the modem and serial modules, and other relevant items.

ProLine
ProLine, ModemWorks, and other Morgan Davis products.

Programming

Assembly Lines
A compilation of Roger Wagner's Softalk articles, as updated by Chris Torrence.

"Applesoft Internal Entry Points"
An article by John Crossley, published in Apple Orchard.

DumplinGS

Vintage Computer Festival Pacific Northwest
The inaugural VCF PW, to be held February 10–11, 2018.

Nox Archaist forums
Community forums for Nox Archaist, an upcoming 8-bit tile-based RPG from 6502 Workshop.

The Culture of Tech
Benj Edwards' audio podcast in which he interviews tech luminaries, artists, and entertainers about their history with and contributions to culture and technology.

Jason Scott Talks His Way Out of It
Jason Scott's monologic podcast of adventures and tales from his life and career preserving the history of computers and the Internet.

Paleotronic Magazine
A new digital and hardcopy magazine for all retrocomputing enthusiasts.

The Byte Works on GitHub
The source code to ORCA/C, an ANSI C compiler; ORCALib, libraries for the ORCA language suite (ORCA/C, ORCA/M, ORCA/Pascal); and ORCA Linker, a link editor for the object module format, all for the Apple IIGS.

CiderPress
v4.0.3 of Andy McFadden's popular Windows program for managing Apple II files and media.

Genius 2: Into the Toy Caves
Daniele Liverani's Apple II action-platforming game.

Assembly Lines #46
Chris Torrence fixes a 36-year-old bug in Wizardry.

Wizardry: Proving Grounds of the Mad Overlord
A version of Wizardry patched by Chris Torrence.

December 23, 2017 · Comments Off on Enjoy Juiced.GS Volume 22, Issue 4 (Dec 2017)

Juiced.GS Volume 22, Issue 4 (Dec 2017)

This issue features reviews of a2heaven's FASTChip //e accelerator card, the Game Port Interface Board, and the book Break Out; tutorials for expanding Applesoft BASIC by creating your own ampersand commands, and for activating the Apple III's "Satan Mode"; a look at how Kelvin Sherlock ported the ProLine BBS software to be a cloud-based telnet service; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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September 23, 2017 · Comments Off on Enjoy Juiced.GS Volume 22, Issue 3 (September 2017)

Juiced.GS Volume 22, Issue 3 (September 2017)

This issue features Charles Mangin's coverage of KansasFest 2017; an interview with Sean Fahey of the Garage Giveaway; an overview of ampersand programming packages for Applesoft BASIC; reviews of Alien Downpour and Cyber Jack; a behind-the-scenes look at Fujirun, Rob McMullen's winning HackFest entry; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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September 22, 2017 · Comments Off on Volume 22, Issue 3 (September 2017)
Juiced.GS Volume 22, Issue 3 (September 2017)

Index

PagesTypeHeadlineAuthorSummary
2My Home PageGiving BackKen GagneDonations to Sean Fahey and James Littlejohn's Garage Giveaway and the Ryan Suenaga Scholarship demonstrated the generosity of KansasFest 2017 attendees.
3,23Apple MysteriesIvan DruckerThe mysterious case of the serial cable that wouldn't communicate.
4-9Event coverageCountdown to KansasFestCharles ManginCharles Mangin shares his highlights of KansasFest 2017, including the weeks of preparation and anticipation beforehand and acclimating back to the real world afterward.
10-13MusinGSChristmas in JulyKen GagneAn interview with Sean Fahey, founder of the Garage Giveaway, an annual tradition that delivers literal tons of Apple II hardware, software, and documentation to KansasFest attendees for free.
14Behind the ScenesComparing Apples and AmidarRob McMullen, Paul HagstromRob McMullen details how he won HackFest 2017 with Fujirun, an Apple II port of the Atari game Amidar, while Paul Hagstrom provides a judge's perspective.
15-16ReviewA Downpour of DelightMartin HayeA review of Alien Downpour, a new action arcade game from Michael Packard.
16AdvertisementEaten by a GrueA podcast of Infocom games, text adventures, and interactive fiction.
17-20ProgrammingExpanding ApplesoftStavros KaratsoridisAn overview of popular ampersand packages with which to extend Applesoft BASIC programming.
20-21Cover ][ CoverA Synergistic HistoryWade ClarkeA review of the book Cyber Jack: The Adventures of Robert Clardy and Synergistic Software, written by Robert Clardy and published by Call-A.P.P.L.E.
22DumplinGSOnce More Unto the BreachKen GagneKansasFest 2018 dates announced; Kickstarter crowdfunding campaign for Nox Archaist launched; Froggy Software's La Crapule game published by Brutal Deluxe; GBBS Pro made open source and manual published; Michael Sternberg's Infocom/Inform presentation from KansasFest 2017 published; Ian Kim's CP/M Turbo7 + VDP-1000 card for SG-1000 and ColecoVision games released.
23Simplicity NotesEmulation MagicSteven WeyhrichMarveling at Tom Phelps' Apple II emulator, Aiiee.
24Wild ApplesA photo by Jason Scott of KansasFest 2017 attendees celebrating the Apple II's 40th birthday.

Issue Links

KansasFest 2017

KansasFest
Annual Apple II convention held at Rockhurst University in Kansas City, Missouri, USA.

YouTube playlist
Session recordings from KansasFest 2017.

HackFest 2017
Video demos of programming competition entries.

"Rockhurst"
Parody music video by Steve Weyhrich.

Class Apples
Chiptune band 8 Bit Weapon's album of classical tunes, scored entirely on an Apple II.

MusinGS

PayPal
Donate to offset expenses of Sean Fahey and James Littlejohn's Garage Giveaway.

Behind the Scenes

Fujirun
Rob McMullen's winning HackFest entry, an Apple II port of the classic Atari game Amidar.

Review

Alien Downpour
Michael Packard's original shoot-em-up game, in the style of Alien Rain and Galaxian.

Programming

Beagle Bros Software Repository
Home of ampersand command packages Beagle Graphics, Big U, and Extra K.

Apple2Online.com
Home of Penguin Software ampersand command packages CAT Graphics and Short Cuts.

Cover ][ Cover

Cyber Jack
The Adventures of Robert Clardy and Synergistic Software.

DumplinGS

Nox Archaist
A Kickstarter campaign for an 8-bit RPG by 6502 Workshop.

La Crapule
A graphical text adventure from Froggy Software, sold by Brutal Deluxe Software.

GBBS Pro
A popular multiline BBS software program for the Apple II.

GBBS Pro 2.2
A physical manual for the upcoming v2.2 release of GBBS Pro.

An Apple II Build Chain for Inform
Michael Sternberg's KansasFest 2017 dissertation on using Inform to create Z-machine text adventures for the Apple II.

VDP-1000 Plus and CP/M Turbo7
Ian Kim's boards to run SG-1000 and ColecoVision games on the Apple II.

June 15, 2017 · Comments Off on Enjoy Juiced.GS Volume 22, Issue 2 (June 2017)

Juiced.GS Volume 22, Issue 2 (June 2017)

This issue features Ninjaforce's first-hand account of the Revision demoparty; Mike Whalen's tutorial for hosting a telnet BBS; behind-the-scenes looks at Kelvin Sherlock's Golden Gate and the projectile animations of Nox Archaist; reviews of a2heaven's 8MBRAM/ROM card and Richard Garriott's Explore/Create memoir; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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