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A Drift in Juiced.GS

Drift demodisk

Once upon a time, Juiced.GS was complemented by an exhaustive library of 3.5″ floppy disks. With software releases and updates then a regular component of the Apple II scene, we offered subscribers a way to get these programs as a physical product. For readers whose Apple II computers weren’t connected to the nascent Internet, it was an excellent way to get their hands on the latest Apple II wares.

These disks, which were eventually collected into the Friends For Life CD, were always sold separately — with one exception. When readers received Volume 3, Issue 4 (December 1998), they found it came with a bonus: a free, limited version of GSoft BASIC, the new programming language from The Byte Works. This 3.5″ floppy was at the time an exclusive bonus to Juiced.GS subscribers and was an example of the collaborative opportunities available between our print publication and the Apple II community’s vendors and members.

In June 2012, Juiced.GS went way retro and did the unprecedented. Along with the magazine, subscribers to Volume 17, Issue 2 received a 5.25″ floppy disk with a copy of Drift, a demodisk originally released at the PixelJam demoparty in early 2012. A collaboration across three continents, Drift contains the music of Daniel Kruszyna and Wade Clarke, the code of Antoine Vignau, and the ASCII art of Melissa Barron. With the exception of Daniel, all have contributed articles to Juiced.GS — but Daniel made up for that oversight by sponsoring and coordinating this bonus, which Melissa Barron made even more invaluable with a limited-edition, hand-crafted, numbered floppy disk sleeve.

Drift demodisk
Real software calls for real hardware! Photo by Kay Savetz; used with permission.

This disk was distributed exclusively to subscribers of the first run of Juiced.GS‘s June issue; those who subscribe late or buy the issue as part of a back volume can instead find the disk image available online as a free download. For those who received the floppy: may it inspire you to explore your classic Apple II hardware with the latest, greatest software!

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The March 2011 issue in-depth

Volume 16, Issue 1 (March 2011)

As announced yesterday, the first issue of the sixteenth volume of Juiced.GS is now arriving in all subscriber’s mailboxes, having been mailed four days ago.

The most striking feature about this issue is the full-color cover. The past year has been good to Juiced.GS, and we’ve reinvested that fortune back into our print publication. The cover sports artwork by artist and Leadlight game designer Wade Clarke, who not only gave Gamebits permission to reprint his piece but who also did some custom revision for our purposes. The product of his effort also marks the first Juiced.GS cover to feature artwork, instead of a photograph or screenshot.

The story that goes with this cover is Ivan Drucker’s review of Leadlight, framed in the larger context of the potential and struggles faced by the interactive fiction genre. This in-depth piece represents Juiced.GS‘s first Apple Core feature.

Another first is Martin Haye’s introduction to the Apple II. Our retrocomputing community includes many enthusiasts who are dusting off their Apple II for the first time in decades, or even acquiring their first Apple II machine from eBay. Martin welcomes those new to the hobby or interested in joining by looking at likely places to get Apple II hardware and software, kicking off a three-piece series that will review everything one needs to know to get an Apple II up and running.

By contrast, this issue also includes the last installment in another series, that being what the Juiced.GS staff have familiarly been referring to as “the file transfer series”. Directed by Ewen Wannop, this five-part series has featured contributions from almost every one of our staff writers, describing ways to exchange files between an Apple II and a Mac, Windows, or UNIX machine, and what to do with the files once they’re there. This series has been literally years in the making; now that it’s done, we’re reviewing all the changes that have occurred in retrocomputing technology since we first outlined the series, so that we can start revising it for its next iteration.

Finally, occasional contributor Peter Neubauer returns to our pages with an exclusive interview with Alan Floeter, creator of Macrosoft and The Assembler. Look for exclusive bonus content from this profile tomorrow on the Juiced.GS blog.

My Home Page, DumplinGS, Random Numbers, and a full-page, full-color advertisement for KansasFest round out this issue’s twenty pages. These stories are indexed in our exhaustive online database and this issue’s own page, with additional resources listed in the online issue links.

With this issue under our belt, we’re hard at work on the next. Be sure to get yours by subscribing today!