Index

This table is an index of all content published in any issue of Juiced.GS. You may click on the name of any volume or issue to receive more details about that piece of content. Individual issue pages also show links to online content relevant to that issue.

This table also allows you click on a column header header to sort by that column in ascending or descending order (use your keyboard’s shift key to select multiple columns); or search for specific criteria. Results are from the entire database, even if pagination shows only some of the matches.

You may also visit our volume index and drill down to specific issues or articles.

VolumeIssuePagesTypeHeadlineAuthorSummary
2412My Home PageCave of WondersKen GagneA trip to Mammoth Cave National Park in Kentucky brings to mind Colossal Cave Adventure and the Apple II community.
2413Letters from the Land of ROMMark DeckerWhen teachers and parents didn't have Mark's back, the Apple II provided a way out.
2414-6ReviewRedefining VideoAndrew RoughanA review of the VidHD HDMI card by Blue Shift Inc.
2417-9Tech-torialLaser TransmutationGeoff WeissHow to export Apple IIGS files as PostScript and open/convert them using Ghostscript.
2419AdvertisementGamebitsSophistication & Simplicity by Steve Weyhrich.
24110-11RetrospectiveBetter With AgeVince BrielA breakdown of the many ways the Apple-1 evolved into the Apple II—and some surprising features that were better in the original.
24112-14MusinGSEmulation's First CutAndy MolloyAn interview with Randy Ubillos, developer of II in a Mac as well as later programs such as Final Cut Pro and iMovie.
24115-16Behind the ScenesFantastical InvestmentChris TorrenceWhat 6502 Workshop learned in their failed Kickstarter for Nox Archaist, and how the second crowdfunding campaign coming in May 2019 will be even better.
24117-19DumplinGSA Cold Day in Kansas CityKen GagneMark Pelczarski of Polarware & Penguin Software to keynote KansasFest 2019; VCF announces 2019 event dates; GORF, WOzFest, and QFest come to Australia; 8bit-Dude releases Slicks 'n' Slide; Vince "deater" Weaver releases Out of This World 8-bit demake; Steve Chamberlin updates Floppy Emu to Model C; ReActiveMicro partners with Fabien Bénattou to sell Disk ][+ kit; Michael Packard announces Darkstar Unhinged game; Roby Sherman releases The Sparkstone: Tales of Florb, an Interchoice game; 4am releases Anti-M; Antoine Vignau patches WordPerfect GS to v2.1b; Ewen Wannop announces end of Spectrum Internet Suite (SIS) support; Chris Torrence releases Motter Tektura font.
24119Random NumbersSeptember 1986Eric ShepherdSheppy recalls the day he met Greg Templeman and John Dukehart and was introduced to the Apple IIGS.
24120AdvertisementKansasFest
2422My Home PageBalancing ActKen GagneKansasFest can be exhausting if you don't know how to say no to things you want to do.
2423Letters from the Land of ROMBrian MilesAn editorial about Mammoth Cave brings back memories of a childhood school assignment.
2424-7Apple CoreBuilding with PLATOPeter NeubauerThom Cherryhomes has build IRATA.ONLINE, an online, cross-platform community based on PLATO, a mainframe computer system that was ahead of its time.
2428-9Event CoverageA Real-Life Infocom AdventureKay SavetzKay Savetz reflects on Game On: The Great Quest for Imagination, a GitHub-sponsored event at which he interviewed Steve Meretzky of Infocom fame.
2429AdvertisementEaten by a GrueA podcast of Infocom games, text adventures, and interactive fiction.
24210-14ProgrammingA Flight of BASICsMichael SternbergA comparison and contrast of three Applesoft BASIC alternatives: Integer BASIC; Blankenship BASIC, and Micol Advanced BASIC.
24215-17ConnectionsIt Sounds So GoodGeoff WeissHow to convert MP3 and WAV files to the Apple IIGS rSound format.
24218-19DumplinGSRummaging for ReleasesKen GagneKansasFest 2019 sessions are go; Chris Vavruska releases GSummer; Ewen Wannop releases Versions; Andy McFadden releases 6502bench; Nox Archaist meets its Kickstarter crowdfunding goal; Jesse LaFleur releases Raccoon City; John Romero interviews Jordan Mechner on the Apple Time Warp podcast; Kay Savetz opens the Vintage Tech Stickers store; Mark Munz updates the Deja IIx website.
24219Pop the StackThe Library RulesKay SavetzThe library was a haven of novels for Kay as a kid and a source of retrocomputing theses as an adult.
24220AdvertisementKansasFest
2432My Home PageBreaking BarriersKen GagnePeter Neubauer and Neil and Maria set the precedent that is allowing me to become a digital nomad.
2433-8Event coverageApple MarathonStavros KaratsoridisStavros chronicles his experience at KansasFest, the annual Apple II convention, including Mark Pelczarski's keynote speech, Jason Scott's MARAT][ON, the mega podcast, and much more.
2439Behind the ScenesNana nana nana nana… Bitman!Sarah W. & Mark LemmertSarah W. shares an inside look at her nephew AJ's HackFest program; judge Mark Lemmert shares what made Bitman a winning entry.
24310-11TidinGSLighting the WayEvan WrightHow teacher Evan Wright uses interactive fiction and his own program, Lantern, as educational tools with his high school students.
24312-13MusinGSReinventing ThyselfKen GagneKen Gagne interviews Charles Mangin of option8 and RetroConnector fame about how he's made the transition from developing hardware to programming games and other software.
24314ReviewA Welcome CacophanyDana RossA review of Noisy Disk, a mechanical stepping sound generator accessory for the Floppy Emu by Steve Chamberlin of Big Mess o' Wires.
24315-17ProgrammingEarning Your MUMPSTom Raidna & Michael MulhernTom Raidna shares a behind-the-scenes look at Visual MUMPS, his language interpreter for the IIGS and a winning RetroChallenge entry; Michael Mulhern invites readers to participate in the October 2019 RetroChallenge competition.
24318-19DumplinGSRestoring the PrinceKen GagneJordan Mechner announces a new version of his Prince of Persia development journals; MacEffects launches a Kickstarter for a transparent Apple II case; Kelvin Sherlock released Dict NDA; Joshua Bell releases CHTYPE ProDOS command; Andrew Roughan updates Marinett; Geoff Weiss updates Time Tool; Daniel Henderson releases Oubliette game in Applesoft BASIC; Blake Patterson interviews Jarek Achinger of Tunnels of Armageddon; Robert Freedman, formerly of HLS Duplication, passes away.
24319Random NumbersElation and FrustrationEric ShepherdSheppy recalls his first encounter with a IIGS for sale at Macy's and the financial wrangling required of him and his mom to bring the IIGS home.
24320Wild ApplesKen GagneA group photo of attendees at KansasFest 2019 striking some dubious dance moves.
2442My Home PageApple II For AllKen GagneThe Polygamer podcast led me to Shannon Symonds of The Strong Museum of Play, who wrote this month's cover story.
2443-5RetrospectivePew! Pew!Peter NeubauerA look at the AppleDAC laser programs and work being done by Ash McFadden, Alden Gaw, and Neil Pobuda, including at SELEM.
2446-9Apple CoreA Strong ShowingShannon SymondsProfiles of women in gaming Danielle Bunten Berry, Lorraine Hopping, Leslie Grimm, and Amy Briggs.
24410-13MusinGSVernier SoftwareKay SavetzAn interview with Dave Vernier of Vernier Software & Technology in Beaverton, Oregon.
24414-17,19ProgrammingNot So BASICMichael SternbergA smackdown of 16-bit BASICs for the Apple IIGS, including Apple IIGS BASIC, TML BASIC, Micol Advanced BASIC/GS, and GSoft BASIC.
24418DumplinGSCreatures of the NightKen GagneManila Gear releases Vampire Power; Vince Weaver wins Demosplash demo party contest; Mike Goodell releases Applesoft Keyboard Test; Jennifer Schmidt develops online magazine article database; Chuck Peddle and Randy Suess die.
24419Pop the StackMonitor CalibrationKay SavetzUnderstanding the monitor might've been a gateway to learning assembly language for a young Kay Savetz.
24420Wild ApplesAlden GawThe Apple II Infinitum logo, drawn with lasers.