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Juiced.GS to be acquired by Microsoft

The Windows logo next to the words Juiced.GS written in the Microsoft font

APRIL 1, 2022 — LEOMINSTER, MA — Microsoft, hot on the heels of its acquisition of Activision Blizzard, has announced that it will be acquiring Apple II magazine Juiced.GS from publisher Gamebits.

"Just as Steve Wozniak likes repeating numbers, we prefer round numbers," said Microsoft CEO Satya Nadella. "After spending $68.7 billion on Activision, we thought, what are we going to do with the other $31.3 billion? We let our employees enter their ideas into a raffle, and someone in the gaming division thought this was a good idea."

Microsoft, best known for Applesoft BASIC and the Z-80 SoftCard, previously published MSDN Magazine, which ran 2000–2019. Its newest brand, Juiced.GS, was founded in 1997, in an era when other Apple II magazines were being shut down by major publishers such as IDG, Ziff-Davis, and Quality Computers. As the longest-running Apple II print magazine, Juiced.GS has enjoyed independence and autonomy, empowering it to succeed where others have failed.

"Being a person of editorial integrity, I always said that there was no price for which we could be bought," said publisher Ken Gagne. "Turns out I just hadn't seen that many zeroes before."

Microsoft's Phil Spencer was equally enthusiastic. "I was looking at the staff list, I mean, let's go!" Spencer said. "Ivan Drucker, Ewen Wannop… I should know this, but I think they got Max Jones."

Future production of Juiced.GS will benefit from the many excellent tools in Microsoft's portfolio. The seasoned staff of retrocomputing writers will abandon traditional team collaboration tools Slack and Trello in favor of Skype and Microsoft Teams. In a shift from Google Docs, article revisions will be tracked using the version control features of Microsoft subsidiary GitHub. And, in a move sure to please many long-time subscribers, new issues will be immediately available in a digital format. (Xbox Game Pass subscription required)

"This may seem an odd marriage on the Surface, but it will really give us an Edge," endorsed Gagne.

As part of the buyout, Gagne will remain in his position for the duration of the transition, which, let's be honest, shouldn't take more than a week. He'll then be relocated within Microsoft to a position where he can bring his decades of writing and gaming experience to the table.

"I always thought dropping Z-machine in favor of Eamon would've kept Infocom alive," mused Gagne, referring to a division of Activision now owned by Microsoft. "Now I can finally make that happen."

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Enjoy Juiced.GS Volume 27, Issue 1 (March 2022)

Juiced.GS Volume 27, Issue 1 (March 2022)

This issue features a breakdown of accelerator technology and options; an interview with Peter Easdown, developer of ORCA/Modula-2; a reflection on the history and future of once-Apple II game publisher Activision; a review of the book The Making of Nox Archaist; an introduction to Woz's SWEET16; a retrospective of the edutainment title Operation: Frog — and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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Passengers on the Wind

Juiced.GS V26I4 with floppy disk

In last month's Juiced.GS cover story, Antoine Vignau and Olivier Zardini of Brutal Deluxe gave us the history of Passengers on the Wind, a previously unreleased Apple IIGS game from Infogrames.

To Juiced.GS subscribers' surprise, the December issue included a 3.5" floppy disk with a free copy of the completed game!

Brutal Deluxe approached Juiced.GS publisher Gamebits last summer about a partnership. The French programming duo had updated Les Passagers du vent with new graphics, sound, and multilingual support — and they wanted to make the result available exclusively to Juiced.GS subscribers. We were delighted to collaborate with Brutal Deluxe, with assistance from David Schmidt of RetroFloppy, to bring this game to our readers in physical form!

Now, Brutal Deluxe and Juiced.GS are making the game available to all, subscribers or not, via emulation. A disk image of the game is available exclusively in the Juiced.GS store — no purchase necessary! It's one of several free programs in our software store.

Who knows what other unique goodies, feelies, and freebies we'll share with Juiced.GS subscribers in the future? Sign up today to make sure you get yours!

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Enjoy Juiced.GS Volume 26, Issue 4 (December 2021)

Juiced.GS Volume 26, Issue 4 (December 2021)
Juiced.GS Volume 26, Issue 4 (December 2021)

This issue features a look back at Infogrames' unreleased Apple IIGS game Les Passagers du Vent (Passengers on the Wind); a review of Attack of the PETSCII Robots; a roundup of Apple II YouTube and Twitch channels; a review of emulators released and updated in 2021; a tribute to Tony Diaz — and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

Didn't get this issue in the mail? Buy the 2021 bundle, then subscribe for 2022! Get the latest Apple II news, reviews, interviews, and how-tos, delivered right to your mailbox.

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Enjoy Juiced.GS Volume 26, Issue 3 (September 2021)

Volume 26, Issue 3 (September 2021)
Juiced.GS Volume 26, Issue 3 (September 2021)

This issue features coverage of KansasFest 2021; a post mortem of Nox Archaist with Mark Lemmert, Chris Torrence, and Beth Daggert of 6502 Workshop; a profile of Robert Grumbles, who used his Apple II to hack into NASA as a teenager; a look behind the scenes of Jeremy Rand's md2teach, Chris Vavruska's markdownGS, and Peter Ferrie's TextBoot; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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