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Juiced.GS enters into content-licensing agreement with OpenAI

The traditional Juiced.GS smiling apple logo, except the apple is gray and has a red eye over a black eyeplate, like the Borg from Star Trek

APRIL 1, 2024 — LEOMINSTER, MA — Gamebits, publisher of the highly acclaimed Apple II magazine Juiced.GS, has entered into a colossal content-sharing agreement with OpenAI, developers of the large language models used by ChatGPT and DALL•E.

“Artificial intelligence is the future,” said Ken Gagne, editor of Juiced.GS. “Technology will soon automate all online creativity and art — and Juiced.GS wants to be included. By feeding our retrocomputing content into OpenAI’s LLMs, we’ll ensure that the history of computing will inform the future of content.”

“Our dataset has long lacked insight into an essential period of Apple history,” said Sam Altman, current CEO of OpenAI. “Despite ingesting everything from AppleWorks to Oregon Trail, we still need to know everything that has been done with the Apple II in the 21st century. With the inclusion of Juiced.GS, we’ll now have that modern perspective on this quaint machine, and our chatbot will finally stop hallucinating such historical ‘facts’ as Steve Jobs growing up on a peanut farm, SimCity being released for the Apple IIGS, and the Apple II being outsold by the Commodore 64.”

The Juiced.GS and OpenAI logos

The licensing agreement, modeled after those previously negotiated with Tumblr and reddit, permits OpenAI unrestricted website access in exchange for an undisclosed but sizable sum to be paid to Gamebits.

“I explicitly trust OpenAI to make fair and intelligent use of everything we will provide it with,” said Gagne.

“Wait a minute,” said Kay Savetz, freelance contributor to the magazine. “I’ve written dozens of articles for Juiced.GS — and my contract says I retain the copyright to them. I don’t want OpenAI absorbing all my hard work without credit! Don’t I get a say in this??”

“Trust me,” was all Gagne had to say.

Upon transferring the agreed-upon licensing fee to Gamebits’ offshore bank account, Altman pointed OpenAI’s bots and crawlers to the Juiced.GS website to begin the hungry silent running of consuming decades of exclusive Apple II news, reviews, interviews, and how-tos.

However, the ingestion ended as quickly as it began, leaving Altman in shock. Looking over his master control program, he was heard to say, with increasing agitation: “W-what??… Where is everything? There’s nothing here but a few links and cover photos… What do you mean, it’s a ‘print magazine’? Who prints things anymore?!? Where’s the online content?? Where are all the PDFs???”

With a wink and a nod, Gagne responded: “We much appreciate OpenAI’s generous contribution to keeping our hardcopy edition alive for many years to come.”

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Enjoy Juiced.GS Volume 29, Issue 1 (March 2024)

Juiced.GS Volume 29, Issue 1 (March 2024)
Juiced.GS Volume 29, Issue 1 (March 2024)

This issue chronicles the years of searching and discovery that led to the recovery of Danielle Bunten Berry’s Wheeler Dealers game. It also features a tutorial for using the BlueSCSI to back up your aging hard drives; coverage of the recent Kennett Classic retrocomputing event; an interview with a reverend who used the Apple II to officiate weddings; a review of The Trail to Oregon, a new musical theater production based on the classic edutainment title; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 28, Issue 4 (December 2023)

Juiced.GS Volume 28, Issue 4 (December 2023)

This issue features a look back at Jasmine, the Apple IIGS frontend to the GEnie online service (with original cover art by Krishna Sadasivam of PC Weenies); coverage of Oz KFest 2023; a behind-the-scenes at the process of making DiskMaker 8’s source code open-source; a roundup of 2023’s best Apple II emulators; a review of the Nox Archaist Book of Hints; and a tribute to the late Bruce Rosenblum.

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Opus ][ updated with ORCA/C v2.2.0

Opus ][ logo

Since 2015, Juiced.GS has been privileged to partner with Mike Westerfield of The Byte Works to make available his complete collection of compilers, utilities, and programming tutorials. Opus ][: The Software includes developer tools such as ORCA/C, ORCA/Modula, GSoft BASIC, and HyperLogo, as well as end-user applications including Quick Click Calc and Quick Click Morph; while Opus ][: The Source contains the source code for everything in the Software collection.

Fast forward to KansasFest 2023, when Stephen Heumann used The Byte Works’ source code to release a new version of ORCA/C. This update fixes hundreds of bugs, improves lint checking and debugging features, and more. Heumann’s v2.2.0 is available for free in GitHub as an update package that must be applied to The Byte Works’ v2.1.0, the commercial product included in the Opus ][ set.

Now, with permission from both Heumann and Westerfield and in collaboration with David Schmidt, Opus ][ has been updated to include Heumann’s ORCA/C v2.2.0. For the first time ever, you can get the latest version of ORCA/C in one convenient collection without requiring separate updates or patches.

We’ve also taken this opportunity to update all of Opus ][‘s disk images for compatibility with modern emulators, replace a GS-20 Toolbox C.pdf file that was previously incomplete, and make other minor improvements.

The updated Opus ][ collections — featuring 35 commercial applications, 16 unreleased applications, and over a million lines of code, all of which originally sold separately for US$1,680 — are available for the same great price as always: The Software and The Source are $25 each, or $40 from both, with instantaneous download access. (CD & USB formats are also available for an additional fee.)

If you have previously purchased Opus ][ from Juiced.GS, it’s a free upgrade to get the new versions! You can find them in the downloads section of your online store account.

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Enjoy Juiced.GS Volume 28, Issue 3 (September 2023)

Juiced.GS Volume 28, Issue 3 (September 2023)
Juiced.GS Volume 28, Issue 3 (September 2023)

This issue features a review of Digital Eclipse’s The Making of Karateka interactive documentary; an interview with Digital Eclipse’s editorial director, Chris Kohler; coverage of both KansasFest 202/// (held in person) and A24eVR (held online); behind the scenes of Oleg Kobchenko’s winning HackFest entry; a review of Aaron A. Reed’s book 50 Years of Text Games; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Subscribe to our 2023 volume!
Get the latest Apple II news, reviews, interviews, and how-tos,
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