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Enjoy Juiced.GS Volume 19, Issue 3 (September 2014)

Volume 19, Issue 3 (September 2014)
Volume 19, Issue 3 (September 2014)
This issue features coverage of KansasFest 2014; developer journals for both Lawless Legends and Apple2048; a tutorial for dealing with resource forks from an 8-bit environment; an interview with Robin Bailey, author of novels based on Infocom text adventure games; and much, much more!

 

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 18, Issue 3 (September 2013)

Volume 18, Issue 3 (September 2013)
Volume 18, Issue 3 (September 2013)
This issue features coverage of KansasFest 2013 and Oz KFest; reviews of the book The First Apple and the movie Jobs; the concluding chapter in our history of Electronic Arts; and much, much more!

 

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 17, Issue 3 (September 2012)

Volume 17, Issue 3 (September 2012)
Volume 17, Issue 3 (September 2012)
Volume 17, Issue 3 (September 2012)
This issue features coverage of KansasFest 2013, including a behind-the-scenes look at Jeremy Rand’s winning HackFest entry, CurtaSim; a review of David Finnigan’s book, The New Apple II User’s Guide; the conclusion of Peter Neubauer’s Logo programming tutorial series; Eric Shepherd’s outline for what System 7.0 for the Apple IIGS would be like; and much, much more!

 

Check out this issue’s index, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 16, Issue 3 (September 2011)

Volume 16, Issue 3 (September 2011)
Volume 16, Issue 3 (September 2011)

The September issue of Juiced.GS is now available!
This issue features our annual KansasFest coverage; reviews of Mike Willegal’s Brain Board and Vince Briel’s A2MP3 card; a tutorial for getting started with the Apple IIGS; and some stunning news about KansasFest 2012.

Check out this issue’s index, as well as links to online resources for more related content.

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The power of creative association

The back page of the September issue featured a column about the power of creative association. Two recent books use that concept to scrutinize the question of where good ideas come from. The first, The Innovation Secrets of Steve Jobs: Insanely Different Principles for Breakthrough Success, was released on Sep. 20 and examines how Steve Jobs conceives of and makes manifest the ideas that have made an innovative powerhouse of Apple Inc. An excerpt from that book makes apparent how this quality affected the Apple II:

While Wozniak was improving the internal circuitry and design of what would become the Apple II, Jobs concentrated on the case, which, in his opinion, had to appeal to non-hobbyists looking for a complete, ready-to-use computer. Otherwise it would not have the mass-market appeal that would be required to make the product, and the company, successful. Jobs envisioned the computer in the home, perhaps the kitchen, where the entire family would enjoy using it. Clearly the Apple II had to have a far more approachable look and feel than any computer existing at the time. It would have to be more like a kitchen appliance and less like something found in a hobbyist’s garage.

The other book, Where Good Ideas Come From: The Natural History of Innovation, released today, does not address technology specifically but is nonetheless relevant to anyone with the potential for The Next Big Thing. This four-minute video summarizes the author’s hypothesis:

The Apple II is the product of genius, and those who use it today exemplify creative computing and imaginative problem-solving. Though I’ve not yet had the opportunity to read either of these books, I suspect their messages will resonate with members of our community.

(Hat tip to Cory Doctorow)