December 31, 2016 · Comments Off on Shipping fees now charged on back issues & software

Juiced.GS has several business practices that make us unique. One is that our subscriptions follow the calendar year: instead of starting when you subscribe, they begin in March of the year you've subscribed to. Although not an industry-standard model, synchronizing everyone's subscriptions makes them easier to manage — which is especially important when the magazine's editorial staff, publisher, sales & advertising team, and circulation department are all just one person!

We have another practice that was also intended to make life easier, but over time, has had just the opposite effect: we've never charged shipping fees on our back issues, instead selling them at a flat rate to all customers, regardless of where they live. This policy was created twenty years ago to avoid the complexity of calculating and charging rates based on weight and destination.

However, postage rates have increased faster than production costs, to the point where shipping internationally is now a break-even ordeal at best. And with last year's introduction of the Opus ][ product line, we're shipping more products than ever before. Fortunately, with the rise in popularity of e-commerce, as well as our transition last year to the WooCommerce platform, it's become easier to anticipate and calculate those shipping fees.

USPS logoTherefore, beginning today, all tangible, non-subscription products will incur USPS shipping fees in addition to their base value. Annual subscriptions will continue to be charged a flat fee based on their destination. For all other products, whether you live in the United States, Canada, France, Australia, or elsewhere, separate shipping costs will be itemized, displayed, and charged during checkout. Back issues, bundles, Opus ][, and Friends for Life are all affected; subscriptions, Concentrates, disk images, and PDFs are not.

Since we previously included the cost of domestic shipping in our prices, we're compensating for this change by lowering the price of our bundles. We've even discounted the PDF editions proportionately. Whether you want the first six volumes in the Early Years, the next four volumes in the Middle Years, or the latest 11 volumes in The Modern Years, you can now get these issues at their lowest non-sale price ever.

We apologize for the need to pass these costs along to you, our loyal customers, but we hope that years of online commerce have acquainted you with the practice of being charged for shipping. If you miss our old way of doing things, be sure to sign up for our email newsletter, where we'll occasionally offer coupons for free shipping.

Thank you for your patience and support. We look forward to serving you in 2017!

December 22, 2016 · Comments Off on Enjoy Juiced.GS Volume 21, Issue 4 (Dec 2016)

Juiced.GS Volume 21, Issue 4 (Dec 2016)

This issue features coverage of Apple II Festival France; an interview with Italian programmer Daniele Liverani; reviews of the 4soniq sound card from Manila Gear, the classic stealth game Castle Wolfenstein, and a stage production based on The Oregon Trail; a tutorial for finding and interviewing historical figures in the computer industry; a guide to buying and selling on eBay; a day in the life of an Apple II consultant; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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September 28, 2016 · Comments Off on Enjoy Juiced.GS Volume 21, Issue 3 (September 2016)

Juiced.GS Volume 21, Issue 3 (Sep 2016)
This issue features Carrington Vanston's coverage of KansasFest 2016; an interview with John Brooks of ProDOS v2.4; behind the scenes with the programmers of Nox Archaist and Kaverns of Kfest; reviews of the 4play multiplayer expansion card and the Oregon Trail card game; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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June 17, 2016 · Comments Off on Enjoy Juiced.GS Volume 21, Issue 2 (June 2016)

Juiced.GS Volume 21, Issue 2 (June 2016)

This issue features coverage of WOzFest ///, where the 4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House's VGA Adapter for Apple IIGS ROM 3; David Schmenk's tutorial on creating an auto-updating chat client using PLASMA and Python; Charles Mangin's detailed analysis of mice bearing the M0100 model number; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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March 25, 2016 · Comments Off on Enjoy Juiced.GS Volume 21, Issue 1 (March 2016)

Juiced.GS Volume 21, Issue 1 (March 2016)

This issue features a behind-the-scenes look by Ian Johnson at his work bringing Japanese language support to the Apple IIGS; an interview with Jimmy Maher of The Digital Antiquarian; David Schmenk's introductory tutorial for programming in PLASMA; a review of Aaron Sorkin's Steve Jobs film; a reflection on lessons learned using the Apple II in a modern high-school classroom; and much, much more!

Check out this issue's index for full details, as well as links to online resources for more related content.

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