Fantasy adventuring party in the woods

This issue features reviews of the long-awaited fantasy RPG Nox Archaist, the Web browser Webber, and the text-adventure Tristam Island; an interview with Pascal Anquentin, developer of the 1985 game Les Conspirateurs de l'Ombre; a behind-the-scenes look at Hugh Hood's Direct Connect PostScript Printer Driver; and much, much more!

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Juiced.GS Volume 25, Issue 4 (December 2020)

This is our 100th issue, with a whopping 28 pages of awesome articles! Read Ivan Drucker's reviews of 14 different Apple II emulators; Evan Koblentz's tutorial for connecting the Apple II to LEGO bricks; a guide for streaming from your Apple II to Twitch.tv and an interview with popular streamer LadyAiluros; an interview with Lee Fastenau, who's porting Tetris from the Game Boy to the Apple II; a celebration of the podcast Eaten By A Grue's completion of its original mission; a look behind the scenes of Kay Savetz's Apple II Twitter bot; a reflection on 25 years of Juiced.GS; original cover art by Krishna Sadasivam of PC Weenies — and much, much more!

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September 24, 2020 · Comments Off on Enjoy Juiced.GS Volume 25, Issue 3 (September 2020)

This issue features coverage of KansasFest 2020; an interview with the KansasFest committee about how they transitioned this storied event to an online format; a behind-the-scenes look at the winning HackFest 2020 entry; an introduction to using modern 3D printers to print Apple II parts; an interview with Michael Carasik of Davka Software; and much, much more!

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June 24, 2020 · Comments Off on Enjoy Juiced.GS Volume 25, Issue 2 (June 2020)

Juiced.GS Volume 25, Issue 2 (June 2020)

This issue features a retrospective of the Apple IIGS online multiplayer RPG, The Complex II; Peter Ferrie's method for porting DOS games to ProDOS for Total Replay; reviews of the book Home Computers and the audio archive The Powersharing Series; and much, much more!

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March 27, 2020 · Comments Off on Enjoy Juiced.GS Volume 25, Issue 1 (March 2020)

Juiced.GS Volume 25, Issue 1 (March 2020)

This issue features an inside look at Vince Weaver's demakes of modern games onto the 8-bit Apple II; Jay Graham's roundup of Z80 hardware and software; Ivan Drucker's tutorial for relocatable machine language; a review of the book Cult of Mac, Second Edition; the debut of the Scantastix archival project; and much, much more!

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