This issue features reviews of Ninjaforce’s KABOOM and GGLABS’ RAMGS card; coverage of Oz KFest; a breakdown of how ProDOS formats disks and stores and manages files; a deepening mystery with Det. Pomme and Col. Hexings; reflections on the Apple II community’s best years from its developers, publishers, and artists; and much, much more!
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APRIL 1, 2015 — LEOMINSTER, MA — Juiced.GS, having recently debuted the first issue of its twentieth volume, is capitalizing on that achievement by announcing a commitment to publish far into the future.
“Twenty years of Juiced.GS and 38 years of the Apple II — those are no small feats,” says editor and publisher Ken Gagne. “But we want to be here to mark some truly significant milestones — ones that extend into the triple digits.”
To that end, Juiced.GS is committing to publish through A.D. 2102, the quasquicentennial of the Apple II. Not content to settle for just another hundred years, Juiced.GS will cover the Apple II across three different centuries, proving it is, once and for all, the longest-running print publication dedicated to the Apple II.
To ensure Juiced.GS‘s availability in the far-flung future, all publishing operations will be suspended immediately, and the entirety of its staff will be cryogenically frozen, set to thaw in time for KansasFest CXIV. “This will give our dedicated team of writers the youth and vitality they need to continue producing the content they’re reknown for,” promised Gagne. Staff members were unavailable for comment on this news.
The lineup for the 107th volume’s debut issue includes a tutorial for overlocking the Apple IIGS up to 1.2 tetrahertz; a review of the new USB 9.0-Z interface card from UltimateMicro Syndibits; a roundup of Apple II emulators for Apple FlyPlay, the flying car OS; an interview with Steve Wozniak IV; and a preview of Geoff Weiss’s Taipan game.
Preorders for Juiced.GS 2102 are currently being accepted. Subscribers are required to specify a mailing address in their will.
This issue features the first chapter of a serialized Apple II mystery; a review of Assembly Lines: The Complete Book; a guide to compiling cc65 code in Xcode on the Mac; instructions for using the GSport emulator on an AppleTalk network; a review of the Apple III emulator Apple3rtr; reflections on the Apple II community’s best years; and much, much more!
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Way back in March 2011, Juiced.GS‘s cover story about Leadlight and interactive fiction featured a photograph by Brian Wiser. Taken at the Computer History Museum on January 26, 2011, the photo showcased the museum’s prominent display of classic text adventures, demonstrating the genre’s lasting appeal and importance in the history of computing.
While you can buy that article and many more in our PDF of text adventure stories, we decided that wasn’t enough. We recently got back in touch with Wiser, and he generously shared additional photos of Infocom’s display from that trip. The following images are copyrighted by Wiser and are presented here with his permission.
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These are just ten of the 346 photos Wiser took at the museum that day! Have you been to the Computer History Museum? What was your experience? Share your story in the comments below!