June 23, 2021 · Comments Off on Enjoy Juiced.GS Volume 26, Issue 2 (June 2021)
Juiced.GS Volume 26, Issue 2 (June 2021)

This issue features an inside look at the Apple II emulated in Joshua Weier's Unreal game, zero_page; a tutorial for using ham radio with your Apple II; reviews of the ROMX and MacEffects' transparent case; an Apple II podcast roundup; the continuing adventures of Detective Pomme and Colonel Hexings; and much, much more!

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June 24, 2020 · Comments Off on Enjoy Juiced.GS Volume 25, Issue 2 (June 2020)

Juiced.GS Volume 25, Issue 2 (June 2020)

This issue features a retrospective of the Apple IIGS online multiplayer RPG, The Complex II; Peter Ferrie's method for porting DOS games to ProDOS for Total Replay; reviews of the book Home Computers and the audio archive The Powersharing Series; and much, much more!

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June 26, 2019 · Comments Off on Enjoy Juiced.GS Volume 24, Issue 2 (June 2019)

Juiced.GS Volume 24, Issue 2 (June 2019)

This issue features a look at PLATO, a 1960s mainframe program being used to create a modern online retrocomputing community; a comparison of BASIC alternatives to Applesoft; reflections on an interview with Steve Meretzky of Infocom fame; a tutorial for converting MP3s to Apple IIGS rSound format; and much, much more!

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June 27, 2018 · Comments Off on Enjoy Juiced.GS Volume 23, Issue 2 (June 2018)

Juiced.GS Volume 23, Issue 2 (June 2018)

In this issue, researchers from Princeton University present the Information Barrier eXperimental II — original Apple II software and hardware used for nuclear warhead verification. Also in this issue is a review of Oregon Trail: The Play! and an interview with its playwright; reviews of two graphic novels about Steve Jobs; a tutorial for procuring and digitizing academic dissertations about the Apple II; how Microsoft's purchase of GitHub will affect Apple II programmers; and much, much more!

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June 15, 2017 · Comments Off on Enjoy Juiced.GS Volume 22, Issue 2 (June 2017)

Juiced.GS Volume 22, Issue 2 (June 2017)

This issue features Ninjaforce's first-hand account of the Revision demoparty; Mike Whalen's tutorial for hosting a telnet BBS; behind-the-scenes looks at Kelvin Sherlock's Golden Gate and the projectile animations of Nox Archaist; reviews of a2heaven's 8MBRAM/ROM card and Richard Garriott's Explore/Create memoir; and much, much more!

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