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Enjoy Juiced.GS Volume 30, Issue 1 (March 2025)

Juiced.GS Volume 30, Issue 1 (March 2025)
Juiced.GS Volume 30, Issue 1 (March 2025)

This issue features an exploration of all that’s happened with the Eamon adventure system in the past decade; a review of the Xdrive mass-storage device; the history of Apple II software developer Yaakov Kirschen; a look at copy-protection dongles for the Apple II; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 29, Issue 1 (March 2024)

Juiced.GS Volume 29, Issue 1 (March 2024)
Juiced.GS Volume 29, Issue 1 (March 2024)

This issue chronicles the years of searching and discovery that led to the recovery of Danielle Bunten Berry’s Wheeler Dealers game. It also features a tutorial for using the BlueSCSI to back up your aging hard drives; coverage of the recent Kennett Classic retrocomputing event; an interview with a reverend who used the Apple II to officiate weddings; a review of The Trail to Oregon, a new musical theater production based on the classic edutainment title; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 28, Issue 1 (March 2023)

Volume 28, Issue 1 (March 2023)

This issue features a review of Brutal Deluxe’s Apple IIGS ports of the Dragon’s Lair and Space Ace games, as well as an interview with Olivier Zardini about the porting process; a chronicle of time spent sorting through Roger Wagner’s Apple II collection, with a guide to preparing your own estate for donation; behind-the-scenes looks at GS Gopher and Wizardry Proving Grounds v3.0; a review of the hardcover collection of Memento Mori’s Parsely games; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 27, Issue 1 (March 2022)

Juiced.GS Volume 27, Issue 1 (March 2022)

This issue features a breakdown of accelerator technology and options; an interview with Peter Easdown, developer of ORCA/Modula-2; a reflection on the history and future of once-Apple II game publisher Activision; a review of the book The Making of Nox Archaist; an introduction to Woz’s SWEET16; a retrospective of the edutainment title Operation: Frog — and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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Enjoy Juiced.GS Volume 26, Issue 1 (March 2021)

Juiced.GS Volume 26, Issue 1 (March 2021)
Fantasy adventuring party in the woods

This issue features reviews of the long-awaited fantasy RPG Nox Archaist, the Web browser Webber, and the text-adventure Tristam Island; an interview with Pascal Anquentin, developer of the 1985 game Les Conspirateurs de l’Ombre; a behind-the-scenes look at Hugh Hood’s Direct Connect PostScript Printer Driver; and much, much more!

Check out this issue’s index for full details, as well as links to online resources for more related content.

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